Statistical profileOnline
TESTING
51.83.150.41:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 4
Rank
#8,846
top 40%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #8,846 of all ranked servers, the top 40%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on TESTING
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
15
players, last three wipes
Crowd held
80%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:12 UTC10d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:58 UTC12d ago | 18 | held half | 2.2 days | 3 |
| Mon 12 Oct, 14:59 UTC15d ago | 25 | held half | 3 days | 0 |
| Thu 8 Oct, 14:58 UTC19d ago | 12 | held half | 4 days | 4 |
| Mon 5 Oct, 15:00 UTC22d ago | 24 | held half | 3 days | 2 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 23 | halved by day 1 | 3.9 days | 1 |
| Mon 28 Sep, 15:58 UTC29d ago | 24 | held half | 3.1 days | 2 |
| Fri 25 Sep, 17:03 UTC32d ago | 22 | held half | 3 days | 2 |
| Mon 21 Sep, 15:57 UTC36d ago | 6 | halved by day 1 | 4 days | 0 |
| Mon 14 Sep, 15:56 UTC43d ago | 25 | halved by day 2 | 7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TESTING
What the server publishes and what was recorded
| Address | 51.83.150.41:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 19:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 158 on average | 54 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 53 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 28 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 12 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TESTING: what is it?
No next wipe can be predicted for TESTING, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 10 hours ago.
What should you expect on wipe day at TESTING?
The average busiest point of its recent wipes drew 15 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 80% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.
About the server
Is TESTING up, and how well has it held up?
This release records TESTING as online. About 2 days 9 hours ago is when it last restarted, according to the uptime it reports. A total of 127 of 168 hours were up over 7 full days, which is 76% of the time. It was first seen by Rust Census on 13 September 2026.
What does the performance record of TESTING show?
Average server fps over the last 48 hours was 128, with a low of 125. The world carried up to 4,021 entities, including buildings, deployables and all else. Up to 1,054 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for TESTING?
No region is published by TESTING. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.83.150.41:28015 it is addressed.
Which Rust version is TESTING running?
The version in use on TESTING is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on TESTING?
The present count is 0 players on TESTING, out of 500 slots. Averaged over seven days: 0 players, with a peak of 4. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 0 players.
What position does TESTING hold in the server rankings?
For seven-day player hours, TESTING is ranked #8,846, placing it in the top 40% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover TESTING?
The Rust Census lists that TESTING fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on TESTING carry?
These are the tags TESTING publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on TESTING?
TESTING runs a procedural map of size 1,000 with seed 612351, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for TESTING?
No gather rate is given in the name of TESTING. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join TESTING?
Enter client.connect 51.83.150.41:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.