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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,127 players on 11,603 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TESTING

51.83.150.41:28015 checked 9m ago

moddedcarbon
Release date
Next release
In five minutes (05:20 UTC)
Source
Live server queries
Server address
51.83.150.41:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 500

0% full

7-day average

0

peak 4

Rank

#8,846

top 40%

Last wipe

10d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 500 slots.
  • Over the last seven days it averaged 0 players, with a peak of 4.
  • It ranks #8,846 of all ranked servers, the top 40%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on TESTING

Players now and over time, UTC

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020006:0015:0000:0010:0019:0004:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3 days

between real wipes

On rhythm

50%

of its recent wipes

Wipe-day peak

15

players, last three wipes

Crowd held

80%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC10d ago 1 – running 0
Thu 15 Oct, 14:58 UTC12d ago 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC15d ago 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC19d ago 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC22d ago 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW26d ago 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC29d ago 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC32d ago 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC36d ago 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC43d ago 25 halved by day 2 7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TESTING

1000 · seed 612351

Map of TESTING

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed612351
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TESTING

What the server publishes and what was recorded

Address51.83.150.41:28015
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 19:12 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 158 on average54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average28 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for TESTING: what is it?

No next wipe can be predicted for TESTING, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 10 hours ago.

What should you expect on wipe day at TESTING?

The average busiest point of its recent wipes drew 15 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 80% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.

About the server

Is TESTING up, and how well has it held up?

This release records TESTING as online. About 2 days 9 hours ago is when it last restarted, according to the uptime it reports. A total of 127 of 168 hours were up over 7 full days, which is 76% of the time. It was first seen by Rust Census on 13 September 2026.

What does the performance record of TESTING show?

Average server fps over the last 48 hours was 128, with a low of 125. The world carried up to 4,021 entities, including buildings, deployables and all else. Up to 1,054 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for TESTING?

No region is published by TESTING. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.83.150.41:28015 it is addressed.

Which Rust version is TESTING running?

The version in use on TESTING is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on TESTING?

The present count is 0 players on TESTING, out of 500 slots. Averaged over seven days: 0 players, with a peak of 4. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 0 players.

What position does TESTING hold in the server rankings?

For seven-day player hours, TESTING is ranked #8,846, placing it in the top 40% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover TESTING?

The Rust Census lists that TESTING fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on TESTING carry?

These are the tags TESTING publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on TESTING?

TESTING runs a procedural map of size 1,000 with seed 612351, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for TESTING?

No gather rate is given in the name of TESTING. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join TESTING?

Enter client.connect 51.83.150.41:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp500Max players 500 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.