Statistical profileOnline
Project Fallout Vanilla | No Team Limit | Weekly Wipes
51.81.49.81:28015 checked 12m ago
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1. Main points
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 125 slots.
- It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Project Fallout Vanilla | No Team Limit | Weekly Wipes
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.2 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:08 UTC6d ago | 0 | – | running | 0 |
| Tue 20 Oct, 16:22 UTC9d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC18d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC19d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC38d ago | 0 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Project Fallout Vanilla | No Team Limit | Weekly Wipes
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Project Fallout Vanilla | No Team Limit | Weekly Wipes
What the server publishes and what was recorded
| Address | 51.81.49.81:28015 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 22:08 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 61 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 107 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 114 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 6 days 23 hours.
On Project Fallout Vanilla | No Team Limit | Weekly Wipes, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.
Server record
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how well has it held up?
At the latest check, Project Fallout Vanilla | No Team Limit | Weekly Wipes was online. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 19 September 2026.
Which location does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?
No region is published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.81.49.81:28015 is its address.
Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?
The version in use on Project Fallout Vanilla | No Team Limit | Weekly Wipes is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Project Fallout Vanilla | No Team Limit | Weekly Wipes carry?
The present count is 0 players on Project Fallout Vanilla | No Team Limit | Weekly Wipes, out of 125 slots. The seven-day average for this server is 0 players.
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other servers in the rankings?
For seven-day player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is ranked #15,268, placing it in the top 68% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Project Fallout Vanilla | No Team Limit | Weekly Wipes?
These Rust Census lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): 125 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The game generates the procedural map on Project Fallout Vanilla | No Team Limit | Weekly Wipes.
How is Project Fallout Vanilla | No Team Limit | Weekly Wipes configured, and what rules does it keep?
No gather rate is given in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Enter client.connect 51.81.49.81:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players 125 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.