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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 90,018 players on 11,844 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Project Fallout Vanilla | No Team Limit | Weekly Wipes

51.81.49.81:28015 checked 12m ago

moddedcarbon
Release date
Next release
In five minutes (21:20 UTC)
Source
Live server queries
Server address
51.81.49.81:28015
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 125

0% full

7-day average

0

peak –

Rank

#15,268

top 68%

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 125 slots.
  • It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Project Fallout Vanilla | No Team Limit | Weekly Wipes

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

2.2 days

between real wipes

On rhythm

20%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Project Fallout Vanilla | No Team Limit | Weekly Wipes

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Project Fallout Vanilla | No Team Limit | Weekly Wipes

What the server publishes and what was recorded

Address51.81.49.81:28015
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 22:08 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average107 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average114 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 6 days 23 hours.

On Project Fallout Vanilla | No Team Limit | Weekly Wipes, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

Server record

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up, and how well has it held up?

At the latest check, Project Fallout Vanilla | No Team Limit | Weekly Wipes was online. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 19 September 2026.

Which location does Project Fallout Vanilla | No Team Limit | Weekly Wipes run from?

No region is published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.81.49.81:28015 is its address.

Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?

The version in use on Project Fallout Vanilla | No Team Limit | Weekly Wipes is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Project Fallout Vanilla | No Team Limit | Weekly Wipes carry?

The present count is 0 players on Project Fallout Vanilla | No Team Limit | Weekly Wipes, out of 125 slots. The seven-day average for this server is 0 players.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other servers in the rankings?

For seven-day player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is ranked #15,268, placing it in the top 68% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Census lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): 125 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The game generates the procedural map on Project Fallout Vanilla | No Team Limit | Weekly Wipes.

How is Project Fallout Vanilla | No Team Limit | Weekly Wipes configured, and what rules does it keep?

No gather rate is given in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Enter client.connect 51.81.49.81:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp125Max players 125 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.