Statistical profileOnline
PUBLIC
51.81.48.22:28044 checked 1h ago
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1. Main points
Players now
12/ 100
12% full
7-day average
1
peak 23
Rank
#3,781
top 17%
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 12 players on it, 12% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 23.
- It ranks #3,781 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 2h ago.
2. Players
Figure 1: Players on PUBLIC
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.5 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
20
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:09 UTC2h ago | – | – | running | 0 |
| Thu 22 Oct, 03:24 UTC6d ago | 20 | halved by day 1 | 6.5 days | 2 |
| Wed 21 Oct, 18:57 UTC6d ago | 23 | – | 0.4 days | 0 |
| Thu 15 Oct, 01:48 UTC13d ago | 18 | halved by day 1 | 6.7 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of PUBLIC
What the server publishes and what was recorded
| Address | 51.81.48.22:28044 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 16:09 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does PUBLIC wipe, and how often?
No next wipe can be predicted for PUBLIC, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 2 hours ago.
On PUBLIC, what happens on wipe day?
Recent wipes drew an average peak of 20 players. 11 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server details
How reliable is PUBLIC, and is it online now?
At the latest check, PUBLIC was online. The uptime it reports puts the last restart at about 6 days 12 hours ago. 149 of 168 hours on across the last 7 full days gives an uptime of 89%. It was first seen by Rust Census on 14 October 2026.
Does PUBLIC hold a steady frame rate and connection?
Average server fps over the last 48 hours was 129, with a low of 68. The world carried up to 1,058,128 entities, including buildings, deployables and all else. Up to 5,868 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does PUBLIC run from?
No region is given by PUBLIC. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.81.48.22:28044 it is addressed.
What version of Rust has been recorded on PUBLIC?
Rust network protocol 2635 and build 168909 on Linux is the version PUBLIC runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on PUBLIC?
At counting time PUBLIC recorded 12 players across 100 slots. Averaged over seven days: 1 players, with a peak of 23. An average of 12 players was recorded at 17:00 UTC, the busiest hour of the last 48.
How does PUBLIC compare with other servers in the rankings?
The rank for PUBLIC is #3,781 on seven-day player hours, in the top 17% of ranked servers.
Tag details
Which Rust Census filters and lists cover PUBLIC?
Included in these Rust Census lists is PUBLIC: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
The tags on PUBLIC: what do they indicate?
Read by the game's server browser, PUBLIC publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for PUBLIC?
The procedural map on PUBLIC is generated by the game, measures 5,000 and carries seed 1228719711. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is PUBLIC configured, and what rules does it keep?
No gather rate is given in the name of PUBLIC. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to PUBLIC?
You can open the console in Rust with F1 and enter client.connect 51.81.48.22:28044; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.