Statistical profileOnline
Jack&Cooper
51.81.179.99:28015 checked 9m ago
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1. Main points
Players now
1/ 2
50% full
7-day average
1
peak 2
Rank
#8,517
top 38%
Last wipe
23h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #8,517 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 23h ago.
2. Players
Figure 1: Players on Jack&Cooper
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC4d ago | 1 | – | 3.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Jack&Cooper
4500 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of Jack&Cooper
What the server publishes and what was recorded
| Address | 51.81.179.99:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 11:11 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 146 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Jack&Cooper wipe, and how often?
With too few wipes of Jack&Cooper on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 23 hours ago.
On Jack&Cooper, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is Jack&Cooper up, and how well has it held up?
At the latest check, Jack&Cooper was online. About 36 minutes ago is when it last restarted, according to the uptime it reports. 6 of 96 hours on across the last 4 full days gives an uptime of 6%. It was first seen by Rust Census on 24 October 2026.
How well does Jack&Cooper perform?
Over the last 48 hours, server fps averaged 122; the lowest reading was 114. The world carried up to 115,999 entities, including buildings, deployables and all else. Memory use reached 3,806 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for Jack&Cooper?
No region is given by Jack&Cooper. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 51.81.179.99:28015 is its address.
Which Rust version is Jack&Cooper running?
The version in use on Jack&Cooper is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Jack&Cooper?
At counting time Jack&Cooper recorded 1 players across 2 slots. Averaged over seven days: 1 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.
How does Jack&Cooper compare with other servers in the rankings?
The rank for Jack&Cooper is #8,517 on seven-day player hours, in the top 38% of ranked servers.
Tag details
Which Rust Census filters and lists cover Jack&Cooper?
The Rust Census lists that Jack&Cooper fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Jack&Cooper carry?
Read by the game's server browser, Jack&Cooper publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Jack&Cooper?
Size 4,500 and seed 2147483647: that is the procedural map on Jack&Cooper, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Jack&Cooper, what rules and settings are in force?
No gather rate is recorded for Jack&Cooper in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Jack&Cooper?
Enter client.connect 51.81.179.99:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.