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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,911 players on 11,711 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Jack&Cooper

51.81.179.99:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (10:45 UTC)
Source
Live server queries
Server address
51.81.179.99:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

1

peak 2

Rank

#8,517

top 38%

Last wipe

23h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 1 players on it, 50% of its 2 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #8,517 of all ranked servers, the top 38%, on player hours over the last seven days.
  • Its current map went up 23h ago.

2. Players

Figure 1: Players on Jack&Cooper

Players now and over time, UTC

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:0009:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020008:0011:0012:0021:0022:0009:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

3.7 days

between real wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC1d ago – – running 0
Sat 24 Oct, 14:25 UTC4d ago 1 – 3.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Jack&Cooper

4500 · seed 2147483647

Map of Jack&Cooper

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Jack&Cooper

What the server publishes and what was recorded

Address51.81.179.99:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 11:11 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average146 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does Jack&Cooper wipe, and how often?

With too few wipes of Jack&Cooper on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 23 hours ago.

On Jack&Cooper, what happens on wipe day?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

Is Jack&Cooper up, and how well has it held up?

At the latest check, Jack&Cooper was online. About 36 minutes ago is when it last restarted, according to the uptime it reports. 6 of 96 hours on across the last 4 full days gives an uptime of 6%. It was first seen by Rust Census on 24 October 2026.

How well does Jack&Cooper perform?

Over the last 48 hours, server fps averaged 122; the lowest reading was 114. The world carried up to 115,999 entities, including buildings, deployables and all else. Memory use reached 3,806 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for Jack&Cooper?

No region is given by Jack&Cooper. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 51.81.179.99:28015 is its address.

Which Rust version is Jack&Cooper running?

The version in use on Jack&Cooper is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Jack&Cooper?

At counting time Jack&Cooper recorded 1 players across 2 slots. Averaged over seven days: 1 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.

How does Jack&Cooper compare with other servers in the rankings?

The rank for Jack&Cooper is #8,517 on seven-day player hours, in the top 38% of ranked servers.

Tag details

Which Rust Census filters and lists cover Jack&Cooper?

The Rust Census lists that Jack&Cooper fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Jack&Cooper carry?

Read by the game's server browser, Jack&Cooper publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Jack&Cooper?

Size 4,500 and seed 2147483647: that is the procedural map on Jack&Cooper, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Jack&Cooper, what rules and settings are in force?

No gather rate is recorded for Jack&Cooper in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Jack&Cooper?

Enter client.connect 51.81.179.99:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players Slots: 2.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.