Statistical profileOnline
Coog's Hunger Games
51.81.179.115:27457 checked 36m ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#9,270
top 42%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,270 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Coog's Hunger Games
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1 days
between real wipes
On rhythm
38%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC14d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC16d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC21d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC22d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC22d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC28d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC30d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC30d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | – | 1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Coog's Hunger Games
What the server publishes and what was recorded
| Address | 51.81.179.115:27457 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 19:12 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Coog's Hunger Games: what is it?
Coog's Hunger Games wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 5 days 5 hours have passed since this world was made.
On Coog's Hunger Games, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 3.
About the server
How reliable is Coog's Hunger Games, and is it online now?
At the latest check, Coog's Hunger Games was online. The uptime it reports puts the last restart at about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 124 of them, or 74%. First recorded by Rust Census on 20 September 2026.
How well does Coog's Hunger Games perform?
The figures for the last 48 hours give an average of 166 server fps and a minimum of 109. The world carried up to 90,909 entities, including buildings, deployables and all else. Memory use reached 3,785 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Coog's Hunger Games?
No region is published by Coog's Hunger Games. Rust Census does not look up where the machine stands; it shows where a server says it is. At 51.81.179.115:27457 it is addressed.
On which Rust version does Coog's Hunger Games operate?
This release lists Coog's Hunger Games on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Coog's Hunger Games carry?
The present count is 0 players on Coog's Hunger Games, out of 1 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is Coog's Hunger Games placed?
For seven-day player hours, Coog's Hunger Games is ranked #9,270, placing it in the top 42% of all ranked servers.
Tag details
Where does Coog's Hunger Games appear among the Rust Census lists and filters?
Included in these Rust Census lists is Coog's Hunger Games: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Coog's Hunger Games carry?
Read by the game's server browser, Coog's Hunger Games publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Coog's Hunger Games?
Coog's Hunger Games runs a procedural map of size 4,000 with seed 6969, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Coog's Hunger Games, what rules and settings are in force?
No gather rate is given in the name of Coog's Hunger Games. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Coog's Hunger Games?
Enter client.connect 51.81.179.115:27457 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.