Statistical profileOnline
Blazingcoder2's House of Rust
51.79.46.206:20000 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,327 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Blazingcoder2's House of Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC20d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Blazingcoder2's House of Rust
3500 · seed 471471404
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 471471404 |
8. Server characteristics
Table 3: Characteristics of Blazingcoder2's House of Rust
What the server publishes and what was recorded
| Address | 51.79.46.206:20000 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 17:48 UTC |
| Hostname | – |
| First seen | 9 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 149 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 193 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 96 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 225 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Blazingcoder2's House of Rust?
With too few wipes of Blazingcoder2's House of Rust on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 19 days 23 hours ago.
How is wipe day run on Blazingcoder2's House of Rust?
The average busiest point of its recent wipes drew 3 players. 15 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of Blazingcoder2's House of Rust?
This release records Blazingcoder2's House of Rust as online. By its own reported uptime, it restarted about 1 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 9 October 2026.
What does the performance record of Blazingcoder2's House of Rust show?
Over the last 48 hours, server fps averaged 209; the lowest reading was 121. Buildings, deployables and everything else in the world took the entity count to 65,385. The peak memory use recorded was 3,825 MB. Players feel low fps and a rising entity count as lag.
Which location does Blazingcoder2's House of Rust run from?
A region is not published by Blazingcoder2's House of Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.79.46.206:20000 is its address.
Which Rust version is Blazingcoder2's House of Rust running?
Rust network protocol 2635 and build 168909 on Linux is the version Blazingcoder2's House of Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Blazingcoder2's House of Rust?
At counting time Blazingcoder2's House of Rust recorded 0 players across 40 slots. Averaged across seven days, the count is 0 players.
What position does Blazingcoder2's House of Rust hold in the server rankings?
For seven-day player hours, Blazingcoder2's House of Rust is ranked #15,327, placing it in the top 69% of all ranked servers.
Tags, lists
Where does Blazingcoder2's House of Rust appear among the Rust Census lists and filters?
The Rust Census lists that Blazingcoder2's House of Rust fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Blazingcoder2's House of Rust?
Read by the game's server browser, Blazingcoder2's House of Rust publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Blazingcoder2's House of Rust?
The procedural map on Blazingcoder2's House of Rust is generated by the game, measures 3,500 and carries seed 471471404. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Blazingcoder2's House of Rust?
The name of Blazingcoder2's House of Rust carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Blazingcoder2's House of Rust?
You can open the console in Rust with F1 and enter client.connect 51.79.46.206:20000; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.