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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 91,106 players on 11,828 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

NBA67 - 4Netplayers

51.77.128.156:20300 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (21:10 UTC)
Source
Live server queries
Server address
51.77.128.156:20300
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#6,437

top 29%

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,437 of all ranked servers, the top 29%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on NBA67 - 4Netplayers

Players now and over time, UTC

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304022:0007:0016:0001:0010:0019:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.8 days

between real wipes

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of NBA67 - 4Netplayers

3000 · seed 13698755

Map of NBA67 - 4Netplayers

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed13698755
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of NBA67 - 4Netplayers

What the server publishes and what was recorded

Address51.77.128.156:20300
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 18:50 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average68 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average115 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average124 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for NBA67 - 4Netplayers: what is it?

The rhythm of NBA67 - 4Netplayers's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 hours have passed since this world was made.

Server details

Is NBA67 - 4Netplayers up, and how well has it held up?

This release records NBA67 - 4Netplayers as online. About 11 hours ago is when it last restarted, according to the uptime it reports. Of the 96 hours in the last 4 full days, it was up 91 of them, or 95%. The first sighting of it by Rust Census was on 24 October 2026.

How well does NBA67 - 4Netplayers perform?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 119,388. The peak memory use recorded was 3,318 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for NBA67 - 4Netplayers?

No region is given by NBA67 - 4Netplayers. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.77.128.156:20300 it is addressed.

Which Rust version is NBA67 - 4Netplayers running?

The version in use on NBA67 - 4Netplayers is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does NBA67 - 4Netplayers carry?

The present count is 0 players on NBA67 - 4Netplayers, out of 10 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.

How does NBA67 - 4Netplayers compare with other servers in the rankings?

The rank for NBA67 - 4Netplayers is #6,437 on seven-day player hours, in the top 29% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover NBA67 - 4Netplayers?

Included in these Rust Census lists is NBA67 - 4Netplayers: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on NBA67 - 4Netplayers carry?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags NBA67 - 4Netplayers publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on NBA67 - 4Netplayers?

NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for NBA67 - 4Netplayers?

No gather rate is given in the name of NBA67 - 4Netplayers. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join NBA67 - 4Netplayers?

You can open the console in Rust with F1 and enter client.connect 51.77.128.156:20300; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.