Statistical profileOnline
NBA67 - 4Netplayers
51.77.128.156:20300 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,437
top 29%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,437 of all ranked servers, the top 29%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on NBA67 - 4Netplayers
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of NBA67 - 4Netplayers
3000 · seed 13698755
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 13698755 |
8. Server characteristics
Table 3: Characteristics of NBA67 - 4Netplayers
What the server publishes and what was recorded
| Address | 51.77.128.156:20300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 18:50 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 68 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 115 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 38 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 124 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for NBA67 - 4Netplayers: what is it?
The rhythm of NBA67 - 4Netplayers's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 26 hours have passed since this world was made.
Server details
Is NBA67 - 4Netplayers up, and how well has it held up?
This release records NBA67 - 4Netplayers as online. About 11 hours ago is when it last restarted, according to the uptime it reports. Of the 96 hours in the last 4 full days, it was up 91 of them, or 95%. The first sighting of it by Rust Census was on 24 October 2026.
How well does NBA67 - 4Netplayers perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 119,388. The peak memory use recorded was 3,318 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for NBA67 - 4Netplayers?
No region is given by NBA67 - 4Netplayers. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.77.128.156:20300 it is addressed.
Which Rust version is NBA67 - 4Netplayers running?
The version in use on NBA67 - 4Netplayers is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does NBA67 - 4Netplayers carry?
The present count is 0 players on NBA67 - 4Netplayers, out of 10 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.
How does NBA67 - 4Netplayers compare with other servers in the rankings?
The rank for NBA67 - 4Netplayers is #6,437 on seven-day player hours, in the top 29% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover NBA67 - 4Netplayers?
Included in these Rust Census lists is NBA67 - 4Netplayers: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on NBA67 - 4Netplayers carry?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags NBA67 - 4Netplayers publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on NBA67 - 4Netplayers?
NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for NBA67 - 4Netplayers?
No gather rate is given in the name of NBA67 - 4Netplayers. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join NBA67 - 4Netplayers?
You can open the console in Rust with F1 and enter client.connect 51.77.128.156:20300; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.