Statistical profileOffline
Rust Server 1
51.7.191.1:28015 checked 14h ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#7,502
top 34%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #7,502 of all ranked servers, the top 34%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Rust Server 1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 09:45 UTC1d ago | – | – | running | 1 |
| Tue 6 Oct, 12:05 UTC22d ago | 1 | held half | 20.9 days | 1 |
| Tue 22 Sep, 13:38 UTC36d ago | 1 | – | 13.9 days | 1 |
| Mon 21 Sep, 15:32 UTC37d ago | 1 | – | 0.9 days | 0 |
| Mon 14 Sep, 14:18 UTC44d ago | 1 | held half | 7.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust Server 1
What the server publishes and what was recorded
| Address | 51.7.191.1:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 10:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 92 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 124 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Rust Server 1: what is it?
Wipes on Rust Server 1 fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 45 hours.
What should you expect on wipe day at Rust Server 1?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
Is Rust Server 1 up, and how well has it held up?
The latest count records Rust Server 1 as offline, last seen 14 hours ago. About 49 minutes ago is when it last restarted, according to the uptime it reports. 12 of 168 hours on across the last 7 full days gives an uptime of 7%. The first sighting of it by Rust Census was on 13 September 2026.
How well does Rust Server 1 perform?
Over the last 48 hours, server fps averaged 118; the lowest reading was 60. Buildings, deployables and everything else in the world took the entity count to 46,413. Memory use reached 2,370 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Rust Server 1 based?
A region is not published by Rust Server 1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.7.191.1:28015 it is addressed.
What version of Rust has been recorded on Rust Server 1?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Server 1 runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Rust Server 1?
Rust Server 1 is offline at present; its last recording was 14 hours ago. Averaged over seven days: 1 players, with a peak of 1. Over the past 48 hours the highest average fell at 09:00 UTC: 1 players.
What position does Rust Server 1 hold in the server rankings?
The rank for Rust Server 1 is #7,502 on seven-day player hours, in the top 34% of ranked servers.
Tag details
Where does Rust Server 1 appear among the Rust Census lists and filters?
The Rust Census lists that Rust Server 1 fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Rust Server 1: what do they indicate?
These are the tags Rust Server 1 publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Rust Server 1?
The procedural map on Rust Server 1 is generated by the game, measures 3,000 and carries seed 12345. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Rust Server 1?
No gather rate is recorded for Rust Server 1 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Rust Server 1?
Enter client.connect 51.7.191.1:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.