Statistical profileOffline
Dev-The Walking Life
51.68.66.53:23127 checked 3h ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Dev-The Walking Life
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Dev-The Walking Life
6000 · seed 395335856
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 395335856 |
8. Server characteristics
Table 3: Characteristics of Dev-The Walking Life
What the server publishes and what was recorded
| Address | 51.68.66.53:23127 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 16:12 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 27 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 18 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Dev-The Walking Life wipe, and how often?
With too few wipes of Dev-The Walking Life on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 9 hours have passed since this world was made.
Server record
What does the record show for the uptime and current status of Dev-The Walking Life?
The latest count records Dev-The Walking Life as offline, last seen 3 hours ago. The uptime it reports puts the last restart at about 5 hours ago. 22 of 24 hours on over the last 1 full day gives an uptime of 92%. The first sighting of it by Rust Census was on 27 October 2026.
Does Dev-The Walking Life hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 217,536 entities, including buildings, deployables and all else. Up to 4,490 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Dev-The Walking Life?
No region is given by Dev-The Walking Life. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.68.66.53:23127 is its address.
What version of Rust has been recorded on Dev-The Walking Life?
This release lists Dev-The Walking Life on Rust network protocol 2634 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Dev-The Walking Life?
At this release Dev-The Walking Life is offline, having last been seen 3 hours ago. This release gives a seven-day average of 0 players.
How does Dev-The Walking Life compare with other servers in the rankings?
For seven-day player hours, Dev-The Walking Life is ranked #15,349, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Dev-The Walking Life?
Included in these Rust Census lists is Dev-The Walking Life: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Dev-The Walking Life carry?
Read by the game's server browser, Dev-The Walking Life publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Dev-The Walking Life?
The procedural map on Dev-The Walking Life is generated by the game, measures 6,000 and carries seed 395335856. The same size and seed produce the same map; RustMaps shows it from this page.
On Dev-The Walking Life, what rules and settings are in force?
The name of Dev-The Walking Life carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Dev-The Walking Life?
Enter client.connect 51.68.66.53:23127 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.