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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 69,381 players on 11,801 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

A Rust Staging Server

51.68.155.89:27021 checked 6d ago

vanillamoddedcarbon
Release date
Next release
In five minutes (16:40 UTC)
Source
Live server queries
Server address
51.68.155.89:27021
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,326

top 69%

Last wipe

31d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it.
  • It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on A Rust Staging Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

0.9 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 09:48 UTC31d ago 1 – running 0
Sun 27 Sep, 11:35 UTC32d ago 2+1 queue – 0.9 days 0
Sat 26 Sep, 18:53 UTC32d ago 2+1 queue – 0.7 days 1
Thu 24 Sep, 18:47 UTC34d ago 0 – 2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Rust Staging Server

4000 · seed 1337

Map of A Rust Staging Server

Table 2: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 3: Characteristics of A Rust Staging Server

What the server publishes and what was recorded

Address51.68.155.89:27021
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe28 Sep 2026, 09:48 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average72 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average251 / 700

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for A Rust Staging Server: what is it?

A Rust Staging Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 31 days 3 hours.

How is wipe day run on A Rust Staging Server?

The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is A Rust Staging Server up, and how well has it held up?

A Rust Staging Server is offline at the time of this release; it was last seen 6 days 20 hours ago. 17 of 168 hours on across the last 7 full days gives an uptime of 10%. It was first seen by Rust Census on 13 September 2026.

In which location is A Rust Staging Server based?

A region is not published by A Rust Staging Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 51.68.155.89:27021 is its address.

What version of Rust has been recorded on A Rust Staging Server?

Rust network protocol 2635 and build 168330 on Linux is the version A Rust Staging Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does A Rust Staging Server carry?

The last count for A Rust Staging Server was 6 days 20 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.

How does A Rust Staging Server compare with other servers in the rankings?

For seven-day player hours, A Rust Staging Server is ranked #15,326, placing it in the top 69% of all ranked servers.

Tags, lists

Where does A Rust Staging Server appear among the Rust Census lists and filters?

These Rust Census lists include A Rust Staging Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on A Rust Staging Server carry?

Read by the game's server browser, A Rust Staging Server publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168330 (Build): Game build: 168330; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on A Rust Staging Server?

The procedural map on A Rust Staging Server is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.

How is A Rust Staging Server configured, and what rules does it keep?

No gather rate is recorded for A Rust Staging Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join A Rust Staging Server?

You can open the console in Rust with F1 and enter client.connect 51.68.155.89:27021; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8

Game

gmvanillaGame mode Survival play in the vanilla format.
mp0Max players The server holds 0 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168330Build Game build: 168330.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.