Statistical profileOffline
A Rust Staging Server
51.68.155.89:27021 checked 6d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
31d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #15,326 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 31d ago.
2. Players
Figure 1: Players on A Rust Staging Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:48 UTC31d ago | 1 | – | running | 0 |
| Sun 27 Sep, 11:35 UTC32d ago | 2+1 queue | – | 0.9 days | 0 |
| Sat 26 Sep, 18:53 UTC32d ago | 2+1 queue | – | 0.7 days | 1 |
| Thu 24 Sep, 18:47 UTC34d ago | 0 | – | 2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Rust Staging Server
What the server publishes and what was recorded
| Address | 51.68.155.89:27021 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 09:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 164 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 72 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 17 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 27 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 251 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for A Rust Staging Server: what is it?
A Rust Staging Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 31 days 3 hours.
How is wipe day run on A Rust Staging Server?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
Is A Rust Staging Server up, and how well has it held up?
A Rust Staging Server is offline at the time of this release; it was last seen 6 days 20 hours ago. 17 of 168 hours on across the last 7 full days gives an uptime of 10%. It was first seen by Rust Census on 13 September 2026.
In which location is A Rust Staging Server based?
A region is not published by A Rust Staging Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 51.68.155.89:27021 is its address.
What version of Rust has been recorded on A Rust Staging Server?
Rust network protocol 2635 and build 168330 on Linux is the version A Rust Staging Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does A Rust Staging Server carry?
The last count for A Rust Staging Server was 6 days 20 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.
How does A Rust Staging Server compare with other servers in the rankings?
For seven-day player hours, A Rust Staging Server is ranked #15,326, placing it in the top 69% of all ranked servers.
Tags, lists
Where does A Rust Staging Server appear among the Rust Census lists and filters?
These Rust Census lists include A Rust Staging Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on A Rust Staging Server carry?
Read by the game's server browser, A Rust Staging Server publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168330 (Build): Game build: 168330; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on A Rust Staging Server?
The procedural map on A Rust Staging Server is generated by the game, measures 4,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
How is A Rust Staging Server configured, and what rules does it keep?
No gather rate is recorded for A Rust Staging Server in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join A Rust Staging Server?
You can open the console in Rust with F1 and enter client.connect 51.68.155.89:27021; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168330 | Build Game build: 168330. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.