Statistical profileOnline
blahblahblah
51.38.155.251:28951 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 75
0% full
7-day average
0
peak 2
Rank
#6,576
top 30%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,576 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on blahblahblah
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.2 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:36 UTC4d ago | 2 | – | running | 1 |
| Sat 24 Oct, 12:32 UTC5d ago | 2 | – | 1.2 days | 1 |
| Thu 22 Oct, 15:35 UTC7d ago | 4 | – | 1.9 days | 0 |
| Wed 21 Oct, 12:59 UTC8d ago | 4 | – | 1.1 days | 0 |
| Tue 20 Oct, 21:56 UTC9d ago | 4 | – | 0.6 days | 0 |
| Sun 18 Oct, 11:39 UTC11d ago | 1 | held half | 2.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of blahblahblah
What the server publishes and what was recorded
| Address | 51.38.155.251:28951 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 16:02 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 32 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 48 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 17 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 236 / 260 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on blahblahblah?
blahblahblah wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 5 days 7 hours ago.
On blahblahblah, what happens on wipe day?
Recent wipes drew an average peak of 3 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
About the server
How reliable is blahblahblah, and is it online now?
This release records blahblahblah as online. About 10 hours ago is when it last restarted, according to the uptime it reports. A total of 115 of 168 hours were up over 7 full days, which is 68% of the time. First recorded by Rust Census on 17 October 2026.
Does blahblahblah hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 239 server fps and a minimum of 233. Buildings, deployables and everything else in the world took the entity count to 6,046. Memory use reached 2,547 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is blahblahblah based?
No region is given by blahblahblah. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 51.38.155.251:28951 is its address.
What version of Rust has been recorded on blahblahblah?
The version in use on blahblahblah is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on blahblahblah?
At counting time blahblahblah recorded 0 players across 75 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 12:00 UTC: 1 players.
How does blahblahblah compare with other servers in the rankings?
For seven-day player hours, blahblahblah is ranked #6,576, placing it in the top 30% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry blahblahblah?
Included in these Rust Census lists is blahblahblah: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on blahblahblah?
These are the tags blahblahblah publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): Slots: 75; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for blahblahblah?
The procedural map on blahblahblah is generated by the game, measures 1,000 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
On blahblahblah, what rules and settings are in force?
No gather rate is recorded for blahblahblah in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to blahblahblah?
You can open the console in Rust with F1 and enter client.connect 51.38.155.251:28951; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players Slots: 75. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.