Statistical profileOnline
A Shockbyte x Discord Production Rust Server
51.38.155.197:27890 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak 4
Rank
#5,468
top 25%
Last wipe
7h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 125 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,468 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 7h ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.2 days
between real wipes
On rhythm
62%
of its recent wipes
Wipe-day peak
4
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:25 UTC7h ago | – | – | running | 0 |
| Tue 27 Oct, 15:22 UTC2d ago | 3 | halved by day 1 | 2.2 days | 0 |
| Sun 25 Oct, 16:29 UTC4d ago | 4 | – | 2 days | 0 |
| Thu 22 Oct, 18:45 UTC7d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Tue 20 Oct, 21:15 UTC9d ago | 3 | – | 1.9 days | 0 |
| Sun 18 Oct, 18:36 UTC11d ago | 6 | halved by day 1 | 2.1 days | 0 |
| Tue 13 Oct, 20:26 UTC16d ago | 3 | halved by day 1 | 4.9 days | 0 |
| Sun 11 Oct, 19:15 UTC18d ago | 2 | halved by day 1 | 2 days | 0 |
| Thu 8 Oct, 22:49 UTC21d ago | 3 | halved by day 1 | 2.9 days | 0 |
| Thu 1 Oct, 15:33 UTC28d ago | 5 | halved by day 1 | 7.3 days | 0 |
| Wed 30 Sep, 15:14 UTC29d ago | 5 | – | 1 days | 0 |
| Sun 27 Sep, 18:53 UTC32d ago | 3 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 20:00 UTC35d ago | 4 | halved by day 1 | 3 days | 0 |
| Wed 23 Sep, 04:52 UTC36d ago | 2 | – | 1.6 days | 0 |
| Sun 20 Sep, 16:38 UTC39d ago | 1 | halved by day 1 | 2.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 51.38.155.197:27890 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 20:25 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 19 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 49 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 28 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?
Wipes on A Shockbyte x Discord Production Rust Server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 hours have passed since this world was made.
What should you expect on wipe day at A Shockbyte x Discord Production Rust Server?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 19 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server record
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
At the latest check, A Shockbyte x Discord Production Rust Server was online. The uptime it reports puts the last restart at about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 17 September 2026.
Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 128; the lowest reading was 100. Buildings, deployables and everything else in the world took the entity count to 126,807. Memory use reached 6,406 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does A Shockbyte x Discord Production Rust Server run from?
A region is not published by A Shockbyte x Discord Production Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.38.155.197:27890 it is addressed.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server stands at 0 players from 125 slots in this release. This release records a seven-day average of 0 players and a peak of 4. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 2 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #5,468, placing it in the top 25% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry A Shockbyte x Discord Production Rust Server?
Included in these Rust Census lists is A Shockbyte x Discord Production Rust Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on A Shockbyte x Discord Production Rust Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for A Shockbyte x Discord Production Rust Server?
Size 4,000 and seed 50000: that is the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?
The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join A Shockbyte x Discord Production Rust Server?
You can open the console in Rust with F1 and enter client.connect 51.38.155.197:27890; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp125 | Max players 125 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.