Statistical profileOffline
4Netplayers Rust Server
51.195.61.139:22300 checked 14d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,150
top 70%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,150 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC39d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC45d ago | 4 | held half | 5.9 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 51.195.61.139:22300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 03:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 32 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 49 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 50 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 238 / 260 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on 4Netplayers Rust Server?
4Netplayers Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 20 hours.
How is wipe day run on 4Netplayers Rust Server?
The average busiest point of its recent wipes drew 3 players. On the latest wipe, 5 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
Is 4Netplayers Rust Server up, and how well has it held up?
Last seen 14 days 15 hours ago, 4Netplayers Rust Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.
Which location does 4Netplayers Rust Server run from?
No region is given by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.195.61.139:22300 is its address.
On which Rust version does 4Netplayers Rust Server operate?
This release lists 4Netplayers Rust Server on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does 4Netplayers Rust Server carry?
4Netplayers Rust Server is offline at present; its last recording was 14 days 15 hours ago.
What position does 4Netplayers Rust Server hold in the server rankings?
For seven-day player hours, 4Netplayers Rust Server is ranked #15,150, placing it in the top 70% of all ranked servers.
Tag details
Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include 4Netplayers Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server carry?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on 4Netplayers Rust Server?
Size 1,800 and seed 1234567890: that is the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for 4Netplayers Rust Server?
No gather rate is given in the name of 4Netplayers Rust Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join 4Netplayers Rust Server?
Enter client.connect 51.195.61.139:22300 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build Game build: 167398. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.