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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,587 players on 11,740 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

4Netplayers Rust Server

51.195.61.139:22300 checked 14d ago

moddedoxide
Release date
Next release
In five minutes (08:50 UTC)
Source
Live server queries
Server address
51.195.61.139:22300
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,150

top 70%

Last wipe

24d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,150 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

10.2 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

50%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC24d ago 1 – running 0
Sun 20 Sep, 13:37 UTC39d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC45d ago 4 held half 5.9 days 2

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server

1800 · seed 1234567890

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapCustom Map
Size1800
Seed1234567890

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address51.195.61.139:22300
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 03:33 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average50 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average238 / 260

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on 4Netplayers Rust Server?

4Netplayers Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 20 hours.

How is wipe day run on 4Netplayers Rust Server?

The average busiest point of its recent wipes drew 3 players. On the latest wipe, 5 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 1 in those cases where it did not hold.

Server details

Is 4Netplayers Rust Server up, and how well has it held up?

Last seen 14 days 15 hours ago, 4Netplayers Rust Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.

Which location does 4Netplayers Rust Server run from?

No region is given by 4Netplayers Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.195.61.139:22300 is its address.

On which Rust version does 4Netplayers Rust Server operate?

This release lists 4Netplayers Rust Server on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does 4Netplayers Rust Server carry?

4Netplayers Rust Server is offline at present; its last recording was 14 days 15 hours ago.

What position does 4Netplayers Rust Server hold in the server rankings?

For seven-day player hours, 4Netplayers Rust Server is ranked #15,150, placing it in the top 70% of all ranked servers.

Tag details

Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?

These Rust Census lists include 4Netplayers Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server carry?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on 4Netplayers Rust Server?

Size 1,800 and seed 1234567890: that is the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for 4Netplayers Rust Server?

No gather rate is given in the name of 4Netplayers Rust Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join 4Netplayers Rust Server?

Enter client.connect 51.195.61.139:22300 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Game build: 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.