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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,852 players on 11,890 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TrinityRust.com | AU - Dev

51.161.198.169:28010 checked 8m ago

moddedcarbon
Release date
Next release
In five minutes (18:40 UTC)
Source
Live server queries
Server address
51.161.198.169:28010
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,310

top 69%

Last wipe

2d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it.
  • It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on TrinityRust.com | AU - Dev

Players now and over time, UTC

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

5.6 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TrinityRust.com | AU - Dev

4950 · seed 800530180

Map of TrinityRust.com | AU - Dev

Table 2: The world

As the server publishes it

MapCustom Map
Size4950
Seed800530180

8. Server characteristics

Table 3: Characteristics of TrinityRust.com | AU - Dev

What the server publishes and what was recorded

Address51.161.198.169:28010
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 08:30 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0 / 75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average114 / 250
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average19 / 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 48 on average31 / 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 36 on average50 / 100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average8 / 100

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for TrinityRust.com | AU - Dev: what is it?

TrinityRust.com | AU - Dev wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 10 hours ago.

On TrinityRust.com | AU - Dev, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is TrinityRust.com | AU - Dev up, and how well has it held up?

This release records TrinityRust.com | AU - Dev as online. By its own reported uptime, it restarted about 2 days 8 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

How well does TrinityRust.com | AU - Dev perform?

Over the last 48 hours, server fps averaged 32; the lowest reading was 32. Buildings, deployables and everything else in the world took the entity count to 141,645. Memory use reached 4,795 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is TrinityRust.com | AU - Dev based?

Its name points to Oceania, though TrinityRust.com | AU - Dev publishes no region tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.161.198.169:28010 is its address.

Which Rust version is TrinityRust.com | AU - Dev running?

The version in use on TrinityRust.com | AU - Dev is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for TrinityRust.com | AU - Dev?

The current count for TrinityRust.com | AU - Dev stands at 0 players. The seven-day average for this server is 0 players.

How does TrinityRust.com | AU - Dev compare with other servers in the rankings?

For seven-day player hours, TrinityRust.com | AU - Dev is ranked #15,310, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry TrinityRust.com | AU - Dev?

These Rust Census lists include TrinityRust.com | AU - Dev: Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on TrinityRust.com | AU - Dev: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags TrinityRust.com | AU - Dev publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.

How is TrinityRust.com | AU - Dev configured, and what rules does it keep?

The name of TrinityRust.com | AU - Dev carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join TrinityRust.com | AU - Dev?

You can open the console in Rust with F1 and enter client.connect 51.161.198.169:28010; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://trinityrust.com/.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players The server holds 0 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.