Statistical profileOnline
TrinityRust.com | AU - Dev
51.161.198.169:28010 checked 8m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on TrinityRust.com | AU - Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.6 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:02 UTC6d ago | 0 | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC12d ago | 0 | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0 | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC27d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC34d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC41d ago | 0 | – | 7.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of TrinityRust.com | AU - Dev
What the server publishes and what was recorded
| Address | 51.161.198.169:28010 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 08:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 114 / 250 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 122 on average | 19 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 48 on average | 31 / 150 |
| Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 36 on average | 50 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 8 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for TrinityRust.com | AU - Dev: what is it?
TrinityRust.com | AU - Dev wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 10 hours ago.
On TrinityRust.com | AU - Dev, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
Is TrinityRust.com | AU - Dev up, and how well has it held up?
This release records TrinityRust.com | AU - Dev as online. By its own reported uptime, it restarted about 2 days 8 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
How well does TrinityRust.com | AU - Dev perform?
Over the last 48 hours, server fps averaged 32; the lowest reading was 32. Buildings, deployables and everything else in the world took the entity count to 141,645. Memory use reached 4,795 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is TrinityRust.com | AU - Dev based?
Its name points to Oceania, though TrinityRust.com | AU - Dev publishes no region tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.161.198.169:28010 is its address.
Which Rust version is TrinityRust.com | AU - Dev running?
The version in use on TrinityRust.com | AU - Dev is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for TrinityRust.com | AU - Dev?
The current count for TrinityRust.com | AU - Dev stands at 0 players. The seven-day average for this server is 0 players.
How does TrinityRust.com | AU - Dev compare with other servers in the rankings?
For seven-day player hours, TrinityRust.com | AU - Dev is ranked #15,310, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry TrinityRust.com | AU - Dev?
These Rust Census lists include TrinityRust.com | AU - Dev: Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on TrinityRust.com | AU - Dev: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed are the tags TrinityRust.com | AU - Dev publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for TrinityRust.com | AU - Dev?
TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
How is TrinityRust.com | AU - Dev configured, and what rules does it keep?
The name of TrinityRust.com | AU - Dev carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join TrinityRust.com | AU - Dev?
You can open the console in Rust with F1 and enter client.connect 51.161.198.169:28010; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://trinityrust.com/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
