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Latest count: 102,609 players on 11,866 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[AU] RustWars: WWII in Rust (In Development)

OC 51.161.198.101:28005 checked 13m ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (19:45 UTC)
Source
Live server queries
Server address
51.161.198.101:28005
First recorded
19 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,289

top 69% · #177 in OC

Last wipe

10d ago

weekly schedule

Next wipe

3d 13h

Mon 2 Nov, 09:15 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,289 of all ranked servers, the top 69%, and #177 in OC, on player hours over the last seven days.
  • Its current map went up 10d ago; the next wipe is expected Monday 2 November, 09:15 UTC, weekly: 7 days after its last wipe.

2. Players

Figure 1: Players on [AU] RustWars: WWII in Rust (In Development)

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246820:0005:0014:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 13h. Weekly: 7 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [AU] RustWars: WWII in Rust (In Development)

1250 · seed 1337

Map of [AU] RustWars: WWII in Rust (In Development)

Table 2: The world

As the server publishes it

MapCustom Map
Size1250
Seed1337

8. Server characteristics

Table 3: Characteristics of [AU] RustWars: WWII in Rust (In Development)

What the server publishes and what was recorded

Address51.161.198.101:28005
RegionOC
Max players50
Group limit40 max
Wipe scheduleweekly
Last wipe19 Oct 2026, 09:15 UTC
Hostname–
First seen19 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Home of the only true WWII server in Rust - Team VS Team, Gun Game, FFA gamemodes filled with objectives, classes, level-up and reward systems. Join our discord for updates and to stay connected: https://discord.gg/tW3Pap7fvu

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 3 on average0 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 71 on average118 / 250
Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 1 on average3 / 40
NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|Sgroups of 8+ · weekly · 1 on average1 / 50
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average1222 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 220 on average384 / 500

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for [AU] RustWars: WWII in Rust (In Development): what is it?

An estimate from weekly: 7 days after its last wipe gives the next wipe of [AU] RustWars: WWII in Rust (In Development). On Monday 2 November at 09:15 UTC the next wipe is expected. This world was generated 10 days 10 hours ago. The tags list a wipe schedule of one week.

Server record

What does the record show for the uptime and current status of [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) is online at the time of this release. About 59 minutes ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 19 October 2026.

Does [AU] RustWars: WWII in Rust (In Development) hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world took the entity count to 128. Up to 935 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does [AU] RustWars: WWII in Rust (In Development) run from?

Its OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.161.198.101:28005 is its address.

On which Rust version does [AU] RustWars: WWII in Rust (In Development) operate?

The version in use on [AU] RustWars: WWII in Rust (In Development) is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does [AU] RustWars: WWII in Rust (In Development) carry?

[AU] RustWars: WWII in Rust (In Development) stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is [AU] RustWars: WWII in Rust (In Development) placed?

For seven-day player hours [AU] RustWars: WWII in Rust (In Development) is ranked #15,289 and #177 in Oceania, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover [AU] RustWars: WWII in Rust (In Development)?

Included in these Rust Census lists is [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Which meanings do the tags on [AU] RustWars: WWII in Rust (In Development) carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts40 (Group limit): No team may hold more than 40; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): In the server browser it appears under Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for [AU] RustWars: WWII in Rust (In Development)?

No gather rate is given in the name of [AU] RustWars: WWII in Rust (In Development). No group exceeds 40 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join [AU] RustWars: WWII in Rust (In Development)?

Enter client.connect 51.161.198.101:28005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/tW3Pap7fvu.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts40Group limit No team may hold more than 40.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^wWeekly Wipes are run every week.

Gameplay

^eMinigames This server hosts minigames such as arenas, Bedwars and parkour.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

OCOceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.