Statistical profileOnline
[AU] RustWars: WWII in Rust (In Development)
OC 51.161.198.101:28005 checked 13m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,289
top 69% · #177 in OC
Last wipe
10d ago
weekly schedule
Next wipe
3d 13h
Mon 2 Nov, 09:15 UTC
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,289 of all ranked servers, the top 69%, and #177 in OC, on player hours over the last seven days.
- Its current map went up 10d ago; the next wipe is expected Monday 2 November, 09:15 UTC, weekly: 7 days after its last wipe.
2. Players
Figure 1: Players on [AU] RustWars: WWII in Rust (In Development)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 13h. Weekly: 7 days after its last wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [AU] RustWars: WWII in Rust (In Development)
What the server publishes and what was recorded
| Address | 51.161.198.101:28005 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 40 max |
| Wipe schedule | weekly |
| Last wipe | 19 Oct 2026, 09:15 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Home of the only true WWII server in Rust - Team VS Team, Gun Game, FFA gamemodes filled with objectives, classes, level-up and reward systems. Join our discord for updates and to stay connected: https://discord.gg/tW3Pap7fvu
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA | OC · no group limit · 3 on average | 0 / 50 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 71 on average | 118 / 250 |
| Nuclear Cargo/Oil Trainer | groups of 8+ · weekly · 1 on average | 3 / 40 |
| NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S | groups of 8+ · weekly · 1 on average | 1 / 50 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 729 on average | 1222 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 220 on average | 384 / 500 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for [AU] RustWars: WWII in Rust (In Development): what is it?
An estimate from weekly: 7 days after its last wipe gives the next wipe of [AU] RustWars: WWII in Rust (In Development). On Monday 2 November at 09:15 UTC the next wipe is expected. This world was generated 10 days 10 hours ago. The tags list a wipe schedule of one week.
Server record
What does the record show for the uptime and current status of [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) is online at the time of this release. About 59 minutes ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 19 October 2026.
Does [AU] RustWars: WWII in Rust (In Development) hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world took the entity count to 128. Up to 935 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does [AU] RustWars: WWII in Rust (In Development) run from?
Its OC tag is how [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.161.198.101:28005 is its address.
On which Rust version does [AU] RustWars: WWII in Rust (In Development) operate?
The version in use on [AU] RustWars: WWII in Rust (In Development) is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does [AU] RustWars: WWII in Rust (In Development) carry?
[AU] RustWars: WWII in Rust (In Development) stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is [AU] RustWars: WWII in Rust (In Development) placed?
For seven-day player hours [AU] RustWars: WWII in Rust (In Development) is ranked #15,289 and #177 in Oceania, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover [AU] RustWars: WWII in Rust (In Development)?
Included in these Rust Census lists is [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Which meanings do the tags on [AU] RustWars: WWII in Rust (In Development) carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts40 (Group limit): No team may hold more than 40; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): In the server browser it appears under Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for [AU] RustWars: WWII in Rust (In Development)?
No gather rate is given in the name of [AU] RustWars: WWII in Rust (In Development). No group exceeds 40 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join [AU] RustWars: WWII in Rust (In Development)?
Enter client.connect 51.161.198.101:28005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/tW3Pap7fvu.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts40 | Group limit No team may hold more than 40. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Gameplay
^e | Minigames This server hosts minigames such as arenas, Bedwars and parkour. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
OC | Oceania In the server browser it appears under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
