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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 99,275 players on 11,886 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Firedasherskull's Server [AU]

51.161.145.147:23853 checked 28d ago

moddedoxide
Release date
Next release
In five minutes (07:04 UTC)
Source
Live server queries
Server address
51.161.145.147:23853
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#16,615

top 70%

Last wipe

39d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #16,615 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 39d ago.

2. Players

Figure 1: Players on Firedasherskull's Server [AU]

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

4

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC39d ago 4 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Firedasherskull's Server [AU]

4500 · seed 50000

Map of Firedasherskull's Server [AU]

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Firedasherskull's Server [AU]

What the server publishes and what was recorded

Address51.161.145.147:23853
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 08:48 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0 / 75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average199 / 425
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average22 / 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average45 / 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 35 on average76 / 100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average8 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Firedasherskull's Server [AU]?

Too few wipes of Firedasherskull's Server [AU] are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 39 days 8 hours ago.

How is wipe day run on Firedasherskull's Server [AU]?

An average of 4 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked.

Server record

Is Firedasherskull's Server [AU] up, and how well has it held up?

Firedasherskull's Server [AU] is offline at the time of this release; it was last seen 28 days 9 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

In which location is Firedasherskull's Server [AU] based?

No region tag is published by Firedasherskull's Server [AU], but its name points to Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.161.145.147:23853 it is addressed.

What version of Rust has been recorded on Firedasherskull's Server [AU]?

The version in use on Firedasherskull's Server [AU] is Rust network protocol 2633 and build 165217 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Firedasherskull's Server [AU]?

At this release Firedasherskull's Server [AU] is offline, having last been seen 28 days 9 hours ago.

What position does Firedasherskull's Server [AU] hold in the server rankings?

For seven-day player hours, Firedasherskull's Server [AU] is ranked #16,615, placing it in the top 70% of all ranked servers.

Lists and tags

Where does Firedasherskull's Server [AU] appear among the Rust Census lists and filters?

Included in these Rust Census lists is Firedasherskull's Server [AU]: Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Firedasherskull's Server [AU]?

gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Firedasherskull's Server [AU] publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Firedasherskull's Server [AU]?

The procedural map on Firedasherskull's Server [AU] is generated by the game, measures 4,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Firedasherskull's Server [AU]?

No gather rate is given in the name of Firedasherskull's Server [AU]. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Firedasherskull's Server [AU]?

You can open the console in Rust with F1 and enter client.connect 51.161.145.147:23853; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp40Max players The server holds 40 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build Build 165217 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.