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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,014 players on 11,706 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Smasher & Masher's Server

51.161.145.132:21515 checked 16d ago

moddedoxide
Release date
Next release
In five minutes (14:30 UTC)
Source
Live server queries
Server address
51.161.145.132:21515
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,352

top 71%

Last wipe

39d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,352 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 39d ago.

2. Players

Figure 1: Players on Smasher & Masher's Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.6 days

between real wipes

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC39d ago 2 – running 0
Sun 20 Sep, 07:07 UTC39d ago 2 – 0.6 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Smasher & Masher's Server

4500 · seed 12890647

Map of Smasher & Masher's Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed12890647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Smasher & Masher's Server

What the server publishes and what was recorded

Address51.161.145.132:21515
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 22:17 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average182 / 215

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Smasher & Masher's Server: what is it?

With too few wipes of Smasher & Masher's Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 39 days 2 hours.

How is wipe day run on Smasher & Masher's Server?

The average busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.

About the server

What does the record show for the uptime and current status of Smasher & Masher's Server?

Smasher & Masher's Server is offline at the time of this release; it was last seen 16 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 20 September 2026.

Which location does Smasher & Masher's Server run from?

A region is not published by Smasher & Masher's Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.161.145.132:21515 it is addressed.

What version of Rust has been recorded on Smasher & Masher's Server?

Rust network protocol 2633 and build 164530 on Linux is the version Smasher & Masher's Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for Smasher & Masher's Server?

At this release Smasher & Masher's Server is offline, having last been seen 16 days 10 hours ago.

In the rankings of Rust servers, where is Smasher & Masher's Server placed?

For seven-day player hours, Smasher & Masher's Server is ranked #15,352, placing it in the top 71% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Smasher & Masher's Server?

Included in these Rust Census lists is Smasher & Masher's Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Smasher & Masher's Server?

These are the tags Smasher & Masher's Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Smasher & Masher's Server?

Size 4,500 and seed 12890647: that is the procedural map on Smasher & Masher's Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Smasher & Masher's Server, what rules and settings are in force?

No gather rate is given in the name of Smasher & Masher's Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Smasher & Masher's Server?

You can open the console in Rust with F1 and enter client.connect 51.161.145.132:21515; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players The server holds 2 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Your game must run protocol 2633 to join.
cs164530Build The server runs game build 164530.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.