Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,849 players on 11,623 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

AUS LOST LANDS

51.161.132.10:25576 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (04:25 UTC)
Source
Live server queries
Server address
51.161.132.10:25576
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 500

0% full

7-day average

0

peak –

Rank

#15,270

top 69%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 500 slots.
  • It ranks #15,270 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on AUS LOST LANDS

Players now and over time, UTC

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020005:0014:0000:0009:0018:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of AUS LOST LANDS

4300 · seed 84114655

Map of AUS LOST LANDS

Table 2: The world

As the server publishes it

MapProcedural Map
Size4300
Seed84114655
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of AUS LOST LANDS

What the server publishes and what was recorded

Address51.161.132.10:25576
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 13:52 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0 / 75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average316 / 350
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 123 on average20 / 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 45 on average57 / 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 40 on average195 / 250
Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average61 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for AUS LOST LANDS: what is it?

With too few wipes of AUS LOST LANDS on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 26 days 14 hours ago.

What should you expect on wipe day at AUS LOST LANDS?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.

Server record

What does the record show for the uptime and current status of AUS LOST LANDS?

At the latest check, AUS LOST LANDS was online. About 13 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

How well does AUS LOST LANDS perform?

The figures for the last 48 hours give an average of 127 server fps and a minimum of 110. The world carried up to 111,661 entities, including buildings, deployables and all else. Memory use reached 3,541 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does AUS LOST LANDS run from?

Its name points to Oceania, though AUS LOST LANDS publishes no region tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.161.132.10:25576 it is addressed.

On which Rust version does AUS LOST LANDS operate?

This release lists AUS LOST LANDS on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for AUS LOST LANDS?

The present count is 0 players on AUS LOST LANDS, out of 500 slots. Averaged across seven days, the count is 0 players.

How does AUS LOST LANDS compare with other servers in the rankings?

The rank for AUS LOST LANDS is #15,270 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry AUS LOST LANDS?

These Rust Census lists include AUS LOST LANDS: Oceania Rust servers and Modded Rust servers, counted. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on AUS LOST LANDS?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags AUS LOST LANDS publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on AUS LOST LANDS?

The procedural map on AUS LOST LANDS is generated by the game, measures 4,300 and carries seed 84114655. The same size and seed produce the same map; RustMaps shows it from this page.

How is AUS LOST LANDS configured, and what rules does it keep?

No gather rate is given in the name of AUS LOST LANDS. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join AUS LOST LANDS?

Enter client.connect 51.161.132.10:25576 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp500Max players The server holds 500 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.