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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,842 players on 11,691 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

50.7.37.34:28015 checked 3d ago

modded
Release date
Next release
In five minutes (09:05 UTC)
Source
Live server queries
Server address
50.7.37.34:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,358

top 69%

Last wipe

4d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address50.7.37.34:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe24 Oct 2026, 06:43 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Server_217_DevBlog?

Too few wipes of Server_217_DevBlog are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 4 days 20 hours ago.

Server details

Is Server_217_DevBlog up, and how well has it held up?

Server_217_DevBlog is offline at the time of this release; it was last seen 3 days 18 hours ago. A total of 5 of 96 hours were up over 4 full days, which is 5% of the time. The first sighting of it by Rust Census was on 24 October 2026.

Which location does Server_217_DevBlog run from?

A region is not published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 50.7.37.34:28015 it is addressed.

Which Rust version is Server_217_DevBlog running?

This release lists Server_217_DevBlog on Rust network protocol 2183, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Server_217_DevBlog?

The last count for Server_217_DevBlog was 3 days 18 hours ago; it is offline at present. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Server_217_DevBlog placed?

The rank for Server_217_DevBlog is #15,358 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Server_217_DevBlog?

These Rust Census lists include Server_217_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Which meanings do the tags on Server_217_DevBlog carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game on this modded server; h5e7466bf (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag are the tags Server_217_DevBlog publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Server_217_DevBlog?

The game generates the procedural map on Server_217_DevBlog.

What settings and rules have been listed for Server_217_DevBlog?

No gather rate is given in the name of Server_217_DevBlog. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The server does not run VAC, Valve's anti-cheat.

Join details

How can you connect to Server_217_DevBlog?

You can open the console in Rust with F1 and enter client.connect 50.7.37.34:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
v2183Protocol Your game must run protocol 2183 to join.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded Plugins or settings alter the game on this modded server.

Other

h5e7466bfCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.