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Latest count: 72,372 players on 11,823 servers
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Statistical profileOffline

IKS[211 Devblog]

50.7.226.2:27015 checked 13d ago

modded
Release date
Next release
In five minutes (11:40 UTC)
Source
Live server queries
Server address
50.7.226.2:27015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#12,916

top 60%

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #12,916 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on IKS[211 Devblog]

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of IKS[211 Devblog]

Custom map, no picture published

Table 2: The world

As the server publishes it

MapIKS_CustomMap_v5
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of IKS[211 Devblog]

What the server publishes and what was recorded

Address50.7.226.2:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Oct 2026, 21:51 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average268 / 700

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on IKS[211 Devblog]?

With too few wipes of IKS[211 Devblog] on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 16 days 15 hours ago.

About the server

Is IKS[211 Devblog] up, and how well has it held up?

IKS[211 Devblog] is offline at the time of this release; it was last seen 13 days 1 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 16 October 2026.

In which location is IKS[211 Devblog] based?

A region is not published by IKS[211 Devblog]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 50.7.226.2:27015 it is addressed.

What version of Rust has been recorded on IKS[211 Devblog]?

This release lists IKS[211 Devblog] on Rust network protocol 2164, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does IKS[211 Devblog] carry?

At this release IKS[211 Devblog] is offline, having last been seen 13 days 1 hours ago.

In the rankings of Rust servers, where is IKS[211 Devblog] placed?

The rank for IKS[211 Devblog] is #12,916 on seven-day player hours, in the top 60% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry IKS[211 Devblog]?

The Rust Census lists that IKS[211 Devblog] fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded.

The tags on IKS[211 Devblog]: what do they indicate?

Read by the game's server browser, IKS[211 Devblog] publishes these tags: mp10 (Max players): Slots: 10; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game on this modded server; hb68d7370 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

How is IKS[211 Devblog] configured, and what rules does it keep?

The name of IKS[211 Devblog] carries no gather rate. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server does not run VAC, Valve's anti-cheat.

Connecting

How can you connect to IKS[211 Devblog]?

Enter client.connect 50.7.226.2:27015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10Max players Slots: 10.
v2164Protocol Your game must run protocol 2164 to join.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded Plugins or settings alter the game on this modded server.

Other

hb68d7370Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.