Statistical profileOnline
Survival Legends Test
NA 50.36.100.212:28025 checked 12m ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 4
Rank
#5,516
top 25% · #918 in NA
Last wipe
11h ago
monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #5,516 of all ranked servers, the top 25%, and #918 in NA, on player hours over the last seven days.
- Its current map went up 11h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Survival Legends Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Usual gap
1.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 13h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 13h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:37 UTC11h ago | – | – | running | 1 |
| Tue 27 Oct, 22:47 UTC2d ago | 4 | – | 1.8 days | 0 |
| Tue 27 Oct, 15:55 UTC2d ago | 4 | – | 0.3 days | 0 |
| Mon 12 Oct, 19:33 UTC17d ago | 2 | halved by day 1 | 14.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Survival Legends Test
What the server publishes and what was recorded
| Address | 50.36.100.212:28025 |
|---|---|
| Region | NA |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 29 Oct 2026, 18:00 UTC |
| Hostname | – |
| First seen | 9 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 38 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 39 on average | 63 / 100 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 30 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 36 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 23 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Survival Legends Test wipe, and how often?
The force wipe is the only wipe Survival Legends Test takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 11 hours ago. The tags list a wipe schedule of one month.
On Survival Legends Test, what happens on wipe day?
An average of 3 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.
About the server
Is Survival Legends Test up, and how well has it held up?
At the latest check, Survival Legends Test was online. The uptime it reports puts the last restart at about 9 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 9 October 2026.
What does the performance record of Survival Legends Test show?
The figures for the last 48 hours give an average of 213 server fps and a minimum of 160. The world carried up to 20,683 entities, including buildings, deployables and all else. Memory use reached 3,925 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Survival Legends Test based?
With its NA tag, Survival Legends Test lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 50.36.100.212:28025 is its address.
Which Rust version is Survival Legends Test running?
The version in use on Survival Legends Test is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Survival Legends Test?
The present count is 0 players on Survival Legends Test, out of 5 slots. Averaged over seven days: 0 players, with a peak of 4. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 0 players.
In the rankings of Rust servers, where is Survival Legends Test placed?
This release ranks Survival Legends Test at #5,516 for seven-day player hours, #918 in North America, inside the top 25% of ranked servers.
Tag details
Where does Survival Legends Test appear among the Rust Census lists and filters?
Included in these Rust Census lists is Survival Legends Test: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What is meant by each tag shown on Survival Legends Test?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): North America is the region under which the browser lists it are the tags Survival Legends Test publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Survival Legends Test?
The procedural map on Survival Legends Test is generated by the game, measures 6,000 and carries seed 339491012. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On Survival Legends Test, what rules and settings are in force?
The name of Survival Legends Test carries no gather rate. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Survival Legends Test?
Enter client.connect 50.36.100.212:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://survivallegendshosting.net/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.