Statistical profileOnline
Avalon Lost || PVE || NO VIP || 2X
50.20.249.125:19560 checked 39m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#4,829
top 22%
Last wipe
7h ago
weekly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #4,829 of all ranked servers, the top 22%, on player hours over the last seven days.
- Its current map went up 7h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Avalon Lost || PVE || NO VIP || 2X
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Usual gap
3.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 2.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 16h | Thu 12 Nov, 18:05 UTC | Own schedule |
| 20d 16h | Thu 19 Nov, 18:05 UTC | Own schedule |
| 27d 16h | Thu 26 Nov, 18:05 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 16h | Thu 10 Dec, 18:05 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:05 UTC7h ago | – | – | running | 1 |
| Sun 25 Oct, 02:40 UTC4d ago | 3 | halved by day 2 | 4.6 days | 0 |
| Thu 22 Oct, 18:06 UTC7d ago | 0 | – | 2.4 days | 0 |
| Thu 15 Oct, 18:06 UTC14d ago | 2 | halved by day 3 | 7 days | 2 |
| Wed 14 Oct, 17:47 UTC15d ago | 4 | – | 1 days | 0 |
| Tue 13 Oct, 01:46 UTC16d ago | 4 | – | 1.7 days | 0 |
| Thu 8 Oct, 18:05 UTC21d ago | 2 | halved by day 3 | 4.3 days | 1 |
| Sat 3 Oct, 15:10 UTC26d ago | 3 | halved by day 2 | 5.1 days | 2 |
| Fri 2 Oct, 01:15 UTC27d ago | 3 | – | 1.6 days | 0 |
| Thu 24 Sep, 18:06 UTC35d ago | 2 | held half | 7.3 days | 0 |
| Thu 17 Sep, 18:06 UTC42d ago | 3 | halved by day 3 | 7 days | 0 |
| Tue 15 Sep, 00:35 UTC45d ago | 2 | held half | 2.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Avalon Lost || PVE || NO VIP || 2X
4500 · seed 64205775
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 64205775 |
8. Server characteristics
Table 4: Characteristics of Avalon Lost || PVE || NO VIP || 2X
What the server publishes and what was recorded
| Address | 50.20.249.125:19560 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 29 Oct 2026, 18:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS | groups of 20+ · 2x · weekly · 7 on average | 1 / 100 |
| Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses | EU · groups of 8+ · 2x · weekly · 2 on average | 0 / 75 |
| PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA | EU · groups of 8+ · 2x · monthly · 14 on average | 5 / 150 |
| [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| | NA · groups of 15+ · 2x · biweekly · 13 on average | 9 / 100 |
| [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 13 on average | 9 / 100 |
| [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP | EA · groups of 16+ · 2x · monthly · 9 on average | 3 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Avalon Lost || PVE || NO VIP || 2X: what is it?
Too few wipes of Avalon Lost || PVE || NO VIP || 2X are recorded to confirm its schedule, so its tag is followed by the prediction. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 7 hours ago. The tags list a wipe schedule of one week.
How is wipe day run on Avalon Lost || PVE || NO VIP || 2X?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 30 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 2.5 in those cases where it did not hold.
Server record
How reliable is Avalon Lost || PVE || NO VIP || 2X, and is it online now?
This release records Avalon Lost || PVE || NO VIP || 2X as online. By its own reported uptime, it restarted about 5 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Avalon Lost || PVE || NO VIP || 2X perform?
The figures for the last 48 hours give an average of 116 server fps and a minimum of 93. The world carried up to 130,760 entities, including buildings, deployables and all else. Up to 4,061 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Avalon Lost || PVE || NO VIP || 2X run from?
No region is published by Avalon Lost || PVE || NO VIP || 2X. Rust Census does not look up where the machine stands; it shows where a server says it is. At 50.20.249.125:19560 it is addressed.
Which Rust version is Avalon Lost || PVE || NO VIP || 2X running?
The version in use on Avalon Lost || PVE || NO VIP || 2X is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Avalon Lost || PVE || NO VIP || 2X?
The present count is 0 players on Avalon Lost || PVE || NO VIP || 2X, out of 40 slots. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 03:00 UTC: 1 players.
How does Avalon Lost || PVE || NO VIP || 2X compare with other servers in the rankings?
The rank for Avalon Lost || PVE || NO VIP || 2X is #4,829 on seven-day player hours, in the top 22% of ranked servers.
Tag details
Which Rust Census filters and lists cover Avalon Lost || PVE || NO VIP || 2X?
Included in these Rust Census lists is Avalon Lost || PVE || NO VIP || 2X: Rust 2x servers, counted, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
The tags on Avalon Lost || PVE || NO VIP || 2X: what do they indicate?
Read by the game's server browser, Avalon Lost || PVE || NO VIP || 2X publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Avalon Lost || PVE || NO VIP || 2X?
The procedural map on Avalon Lost || PVE || NO VIP || 2X is generated by the game, measures 4,500 and carries seed 64205775. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Avalon Lost || PVE || NO VIP || 2X?
Avalon Lost || PVE || NO VIP || 2X carries a 2x gather rate, as stated in its name. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join Avalon Lost || PVE || NO VIP || 2X?
Enter client.connect 50.20.249.125:19560 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^p,^w,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.