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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 32,314 players on 11,621 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustDockerServer

50.124.252.229:28015 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (04:55 UTC)
Source
Live server queries
Server address
50.124.252.229:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,351

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,351 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on RustDockerServer

Players now and over time, UTC

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020006:0015:0000:0008:0017:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:15 UTC12d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustDockerServer

4500 · seed 1337

Map of RustDockerServer

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustDockerServer

What the server publishes and what was recorded

Address50.124.252.229:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 07:15 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average14 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on RustDockerServer?

Too few wipes of RustDockerServer are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since this world was made.

What should you expect on wipe day at RustDockerServer?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

Is RustDockerServer up, and how well has it held up?

RustDockerServer is online at the time of this release. The uptime it reports puts the last restart at about 3 days 10 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 14 October 2026.

What does the performance record of RustDockerServer show?

The figures for the last 48 hours give an average of 116 server fps and a minimum of 53. The world carried up to 121,069 entities, including buildings, deployables and all else. Up to 4,124 MB of memory was used. Players feel low fps and a rising entity count as lag.

What location has been recorded for RustDockerServer?

A region is not published by RustDockerServer. Rust Census does not look up where the machine stands; it shows where a server says it is. 50.124.252.229:28015 is its address.

Which Rust version is RustDockerServer running?

Rust network protocol 2635 and build 167781 on Linux is the version RustDockerServer runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for RustDockerServer?

RustDockerServer stands at 0 players from 10 slots in this release. This release gives a seven-day average of 0 players.

How does RustDockerServer compare with other servers in the rankings?

For seven-day player hours, RustDockerServer is ranked #15,351, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry RustDockerServer?

Included in these Rust Census lists is RustDockerServer: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on RustDockerServer?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags RustDockerServer publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for RustDockerServer?

The procedural map on RustDockerServer is generated by the game, measures 4,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page.

How is RustDockerServer configured, and what rules does it keep?

The name of RustDockerServer carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join RustDockerServer?

Enter client.connect 50.124.252.229:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.