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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,993 players on 11,872 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SteForceOne Part2

5.83.165.189:25000 checked 12m ago

moddedoxide
Release date
Next release
In five minutes (19:40 UTC)
Source
Live server queries
Server address
5.83.165.189:25000
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,289

top 69%

Last wipe

28d ago

no schedule published

Next wipe

6d 23h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,289 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on SteForceOne Part2

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02.557.51020:0005:0014:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 23hThu 5 Nov, 19:00 UTCForce wipe FW
34d 23hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW28d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SteForceOne Part2

4250 · seed 1855566903

Map of SteForceOne Part2

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1855566903
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of SteForceOne Part2

What the server publishes and what was recorded

Address5.83.165.189:25000
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:56 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average100 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average156 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average64 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average188 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

When does SteForceOne Part2 wipe, and how often?

The force wipe is the only wipe SteForceOne Part2 takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 28 days 1 hours ago.

How is wipe day run on SteForceOne Part2?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server details

How reliable is SteForceOne Part2, and is it online now?

This release records SteForceOne Part2 as online. By its own reported uptime, it restarted about 16 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 1 October 2026.

Does SteForceOne Part2 hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 10 server fps and a minimum of 10. The world carried up to 100,957 entities, including buildings, deployables and all else. Memory use reached 3,164 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does SteForceOne Part2 run from?

No region is published by SteForceOne Part2. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 5.83.165.189:25000 is its address.

What version of Rust has been recorded on SteForceOne Part2?

This release lists SteForceOne Part2 on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for SteForceOne Part2?

At counting time SteForceOne Part2 recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.

What position does SteForceOne Part2 hold in the server rankings?

For seven-day player hours, SteForceOne Part2 is ranked #15,289, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry SteForceOne Part2?

These Rust Census lists include SteForceOne Part2: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on SteForceOne Part2 carry?

Read by the game's server browser, SteForceOne Part2 publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for SteForceOne Part2?

SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is SteForceOne Part2 configured, and what rules does it keep?

No gather rate is recorded for SteForceOne Part2 in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join SteForceOne Part2?

Enter client.connect 5.83.165.189:25000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.