Statistical profileOnline
6966th
5.39.17.60:25587 checked 10m ago
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1. Main points
Players now
0/ 3
0% full
7-day average
0
peak 2
Rank
#5,601
top 25%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,601 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on 6966th
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1 days
between real wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:21 UTC27d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:38 UTC FW28d ago | 2 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of 6966th
What the server publishes and what was recorded
| Address | 5.39.17.60:25587 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 19:21 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 39 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 86 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 32 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 86 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 309 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on 6966th?
With too few wipes of 6966th on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 2 hours have passed since this world was made.
On 6966th, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
What does the record show for the uptime and current status of 6966th?
At the latest check, 6966th was online. About 5 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
Does 6966th hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 88 server fps and a minimum of 54. The world carried up to 108,947 entities, including buildings, deployables and all else. Up to 6,706 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is 6966th based?
A region is not published by 6966th. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 5.39.17.60:25587 it is addressed.
What version of Rust has been recorded on 6966th?
Rust network protocol 2635 and build 168909 on Linux is the version 6966th runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on 6966th?
The present count is 0 players on 6966th, out of 3 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 1 players was recorded at 13:00 UTC, the busiest hour of the last 48.
How does 6966th compare with other servers in the rankings?
The rank for 6966th is #5,601 on seven-day player hours, in the top 25% of ranked servers.
Tag details
Which Rust Census filters and lists cover 6966th?
These Rust Census lists include 6966th: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on 6966th: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags 6966th publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on 6966th?
Size 4,250 and seed 67830: that is the procedural map on 6966th, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for 6966th?
No gather rate is recorded for 6966th in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join 6966th?
Enter client.connect 5.39.17.60:25587 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players The server holds 3 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.