Statistical profileOffline
Rust Laboratory - BossBase Mod2 v24 Yard Test
5.228.82.11:28915 checked 28m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,669
top 57%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,669 of all ranked servers, the top 57%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Rust Laboratory - BossBase Mod2 v24 Yard Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Laboratory - BossBase Mod2 v24 Yard Test
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Laboratory - BossBase Mod2 v24 Yard Test
What the server publishes and what was recorded
| Address | 5.228.82.11:28915 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 17:13 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 172 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 168 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 100 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 248 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust Laboratory - BossBase Mod2 v24 Yard Test?
Too few wipes of Rust Laboratory - BossBase Mod2 v24 Yard Test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 4 days 21 hours.
About the server
How reliable is Rust Laboratory - BossBase Mod2 v24 Yard Test, and is it online now?
The latest count records Rust Laboratory - BossBase Mod2 v24 Yard Test as offline, last seen 28 minutes ago. Of the 96 hours in the last 4 full days, it was up 12 of them, or 12%. The first sighting of it by Rust Census was on 24 October 2026.
What location has been recorded for Rust Laboratory - BossBase Mod2 v24 Yard Test?
No region is published by Rust Laboratory - BossBase Mod2 v24 Yard Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 5.228.82.11:28915 it is addressed.
What version of Rust has been recorded on Rust Laboratory - BossBase Mod2 v24 Yard Test?
The version in use on Rust Laboratory - BossBase Mod2 v24 Yard Test is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Rust Laboratory - BossBase Mod2 v24 Yard Test carry?
Rust Laboratory - BossBase Mod2 v24 Yard Test is offline at present; its last recording was 28 minutes ago. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 16:00 UTC: 0 players.
How does Rust Laboratory - BossBase Mod2 v24 Yard Test compare with other servers in the rankings?
The rank for Rust Laboratory - BossBase Mod2 v24 Yard Test is #12,669 on seven-day player hours, in the top 57% of ranked servers.
Tag details
Which Rust Census filters and lists cover Rust Laboratory - BossBase Mod2 v24 Yard Test?
The Rust Census lists that Rust Laboratory - BossBase Mod2 v24 Yard Test fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on Rust Laboratory - BossBase Mod2 v24 Yard Test: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Rust Laboratory - BossBase Mod2 v24 Yard Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
How is Rust Laboratory - BossBase Mod2 v24 Yard Test configured, and what rules does it keep?
No gather rate is given in the name of Rust Laboratory - BossBase Mod2 v24 Yard Test. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Rust Laboratory - BossBase Mod2 v24 Yard Test?
You can open the console in Rust with F1 and enter client.connect 5.228.82.11:28915; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.