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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,085 players on 11,768 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

5.227.44.219:28015 checked 40d ago

modded
Release date
Next release
In five minutes (11:26 UTC)
Source
Live server queries
Server address
5.227.44.219:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,400

no region published

Last wipe

134d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,400 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 134d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address5.227.44.219:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe16 Jun 2026, 13:54 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average58 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Server_217_DevBlog: what is it?

The rhythm of Server_217_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 134 days 8 hours.

Server details

Is Server_217_DevBlog up, and how well has it held up?

The latest count records Server_217_DevBlog as offline, last seen 40 days 11 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 18 September 2026.

In which location is Server_217_DevBlog based?

No region is published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 5.227.44.219:28015 is its address.

On which Rust version does Server_217_DevBlog operate?

The version in use on Server_217_DevBlog is Rust network protocol 2183 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on Server_217_DevBlog?

At this release Server_217_DevBlog is offline, having last been seen 40 days 11 hours ago.

How does Server_217_DevBlog compare with other servers in the rankings?

For seven-day player hours, Server_217_DevBlog is ranked #15,400, placing it in the top – of all ranked servers.

Tags, lists

Where does Server_217_DevBlog appear among the Rust Census lists and filters?

These Rust Census lists include Server_217_DevBlog: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded.

The tags on Server_217_DevBlog: what do they indicate?

Read by the game's server browser, Server_217_DevBlog publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game version must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game on this modded server; h5e7466bf (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Server_217_DevBlog?

Server_217_DevBlog runs a procedural map, which the game generates.

On Server_217_DevBlog, what rules and settings are in force?

The name of Server_217_DevBlog carries no gather rate. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server does not run VAC, Valve's anti-cheat.

How to join

How can you connect to Server_217_DevBlog?

You can open the console in Rust with F1 and enter client.connect 5.227.44.219:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
v2183Protocol To connect, your game version must match protocol 2183.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded Plugins or settings alter the game on this modded server.

Other

h5e7466bfCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.