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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 97,045 players on 11,869 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Apollo Local Dev

5.175.164.193:28015 checked 6d ago

moddedoxide
Release date
Next release
In five minutes (19:15 UTC)
Source
Live server queries
Server address
5.175.164.193:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,341

top 69%

Last wipe

6d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Apollo Local Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Apollo Local Dev

1000 · seed 12345

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Apollo Local Dev

What the server publishes and what was recorded

Address5.175.164.193:28015
Region–
Max players20
Group limit32 max
Wipe schedule–
Last wipe22 Oct 2026, 18:59 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average161 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average246 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Apollo Local Dev: what is it?

With too few wipes of Apollo Local Dev on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 21 hours have passed since this world was made.

Server record

Is Apollo Local Dev up, and how well has it held up?

Last seen 6 days 21 hours ago, Apollo Local Dev is offline in this release. Of the 144 hours in the last 6 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 22 October 2026.

What location has been recorded for Apollo Local Dev?

A region is not published by Apollo Local Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 5.175.164.193:28015 is its address.

Which Rust version is Apollo Local Dev running?

This release lists Apollo Local Dev on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Apollo Local Dev?

The last count for Apollo Local Dev was 6 days 21 hours ago; it is offline at present. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Apollo Local Dev placed?

The rank for Apollo Local Dev is #15,341 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Where does Apollo Local Dev appear among the Rust Census lists and filters?

These Rust Census lists include Apollo Local Dev: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Apollo Local Dev carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts32 (Group limit): The limit is 32 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Apollo Local Dev publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Apollo Local Dev?

Size 1,000 and seed 12345: that is the procedural map on Apollo Local Dev, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Apollo Local Dev, what rules and settings are in force?

No gather rate is recorded for Apollo Local Dev in its name. 32 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Apollo Local Dev?

Enter client.connect 5.175.164.193:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players Slots: 20.
ts32Group limit The limit is 32 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.