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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,438 players on 11,623 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Chill Squad

47.36.116.177:28015 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (07:30 UTC)
Source
Live server queries
Server address
47.36.116.177:28015
First recorded
20 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,339

top 69%

Last wipe

6d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Chill Squad

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510008:0017:0002:0011:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:08 UTC6d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Chill Squad

6000 · seed 19801981

Map of Chill Squad

Table 2: The world

As the server publishes it

MapProcedural Map
Size6000
Seed19801981
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Chill Squad

What the server publishes and what was recorded

Address47.36.116.177:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 15:08 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average77 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Chill Squad wipe, and how often?

The rhythm of Chill Squad's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 6 days 16 hours.

What should you expect on wipe day at Chill Squad?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is Chill Squad, and is it online now?

This release records Chill Squad as online. The uptime it reports puts the last restart at about 5 days 6 hours ago. 152 of 168 hours on across the last 7 full days gives an uptime of 90%. First recorded by Rust Census on 20 September 2026.

What does the performance record of Chill Squad show?

Average server fps over the last 48 hours was 85, with a low of 70. The world carried up to 205,041 entities, including buildings, deployables and all else. Memory use reached 5,416 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is Chill Squad based?

A region is not published by Chill Squad. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 47.36.116.177:28015 is its address.

On which Rust version does Chill Squad operate?

This release lists Chill Squad on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on Chill Squad?

Chill Squad stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Chill Squad placed?

The rank for Chill Squad is #15,339 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Chill Squad?

Included in these Rust Census lists is Chill Squad: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on Chill Squad?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Chill Squad publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Chill Squad?

The procedural map on Chill Squad is generated by the game, measures 6,000 and carries seed 19801981. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Chill Squad?

No gather rate is given in the name of Chill Squad. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Chill Squad?

Enter client.connect 47.36.116.177:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/tYWh73JB2s is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.