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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 77,042 players on 11,774 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rusty Dev Server

46.62.184.22:28015 checked 9m ago

moddedcarbon
Release date
Next release
In five minutes (14:05 UTC)
Source
Live server queries
Server address
46.62.184.22:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,432

top 69%

Last wipe

23d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,432 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on Rusty Dev Server

Players now and over time, UTC

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304015:0000:0009:0018:0003:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:38 UTC23d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Rusty Dev Server

3750 · seed 12345

Map of Rusty Dev Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3750
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rusty Dev Server

What the server publishes and what was recorded

Address46.62.184.22:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 11:38 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average146 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average47 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Rusty Dev Server?

The rhythm of Rusty Dev Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 23 days 2 hours have passed since this world was made.

How is wipe day run on Rusty Dev Server?

Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Server record

Is Rusty Dev Server up, and how well has it held up?

Rusty Dev Server is online at the time of this release. The uptime it reports puts the last restart at about 13 days 8 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.

How well does Rusty Dev Server perform?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world took the entity count to 81,412. Up to 4,159 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Rusty Dev Server run from?

No region is given by Rusty Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 46.62.184.22:28015 is its address.

Which Rust version is Rusty Dev Server running?

The version in use on Rusty Dev Server is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does Rusty Dev Server carry?

The present count is 0 players on Rusty Dev Server, out of 10 slots. The seven-day average for this server is 0 players.

What position does Rusty Dev Server hold in the server rankings?

The rank for Rusty Dev Server is #15,432 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does Rusty Dev Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Rusty Dev Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Rusty Dev Server carry?

These are the tags Rusty Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on Rusty Dev Server?

Rusty Dev Server runs a procedural map of size 3,750 with seed 12345, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Rusty Dev Server configured, and what rules does it keep?

The name of Rusty Dev Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What is the way to join Rusty Dev Server?

Enter client.connect 46.62.184.22:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.