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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,199 players on 11,735 servers
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Statistical profileOffline

Server_217_DevBlog

46.33.11.154:28015 checked 3d ago

modded
Release date
Next release
In five minutes (20:35 UTC)
Source
Live server queries
Server address
46.33.11.154:28015
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,344

top 69%

Last wipe

3d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address46.33.11.154:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe25 Oct 2026, 20:00 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average54 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does Server_217_DevBlog wipe, and how often?

The rhythm of Server_217_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 days 3 hours ago.

Server details

Is Server_217_DevBlog up, and how well has it held up?

Server_217_DevBlog is offline at the time of this release; it was last seen 3 days 3 hours ago. A total of 0 of 48 hours were up over 2 full days, which is 0% of the time. It was first seen by Rust Census on 25 October 2026.

Which location does Server_217_DevBlog run from?

No region is given by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 46.33.11.154:28015 it is addressed.

Which Rust version is Server_217_DevBlog running?

Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Server_217_DevBlog?

Server_217_DevBlog is offline at present; its last recording was 3 days 3 hours ago. The seven-day average for this server is 0 players.

How does Server_217_DevBlog compare with other servers in the rankings?

For seven-day player hours, Server_217_DevBlog is ranked #15,344, placing it in the top 69% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Server_217_DevBlog?

The Rust Census lists that Server_217_DevBlog fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

What is meant by each tag shown on Server_217_DevBlog?

These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2183 (Protocol): Protocol 2183 is required; a different version cannot join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Server_217_DevBlog?

The game generates the procedural map on Server_217_DevBlog.

How is Server_217_DevBlog configured, and what rules does it keep?

The name of Server_217_DevBlog carries no gather rate. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The server does not run VAC, Valve's anti-cheat.

Join details

What is the way to join Server_217_DevBlog?

You can open the console in Rust with F1 and enter client.connect 46.33.11.154:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
v2183Protocol Protocol 2183 is required; a different version cannot join.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded Modded: the game is changed by plugins or settings.

Other

h5e7466bfCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.