Statistical profileOnline
[TEST STAND] private - do not join
46.174.50.219:28215 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak 1
Rank
#10,495
top 47%
Last wipe
27d ago
no schedule published
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 150 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,495 of all ranked servers, the top 47%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [TEST STAND] private - do not join
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Wipe-day peak
2
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 8h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [TEST STAND] private - do not join
What the server publishes and what was recorded
| Address | 46.174.50.219:28215 |
|---|---|
| Region | – |
| Max players | 150 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 724 on average | 845 / 750 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 316 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 119 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 68 on average | 143 / 250 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 37 on average | 46 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 48 / 75 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does [TEST STAND] private - do not join wipe, and how often?
The force wipe is the only wipe [TEST STAND] private - do not join takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 16 hours.
What should you expect on wipe day at [TEST STAND] private - do not join?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 25 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of [TEST STAND] private - do not join?
This release records [TEST STAND] private - do not join as online. About 6 days 14 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
Does [TEST STAND] private - do not join hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 60; the lowest reading was 59. Buildings, deployables and everything else in the world took the entity count to 2,168. The peak memory use recorded was 3,239 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for [TEST STAND] private - do not join?
No region is given by [TEST STAND] private - do not join. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 46.174.50.219:28215 it is addressed.
What version of Rust has been recorded on [TEST STAND] private - do not join?
This release lists [TEST STAND] private - do not join on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does [TEST STAND] private - do not join carry?
[TEST STAND] private - do not join stands at 0 players from 150 slots in this release. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is [TEST STAND] private - do not join placed?
For seven-day player hours, [TEST STAND] private - do not join is ranked #10,495, placing it in the top 47% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry [TEST STAND] private - do not join?
These Rust Census lists include [TEST STAND] private - do not join: Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on [TEST STAND] private - do not join?
Read by the game's server browser, [TEST STAND] private - do not join publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): Slots: 150; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): For aim and PvP practice, with loot provided; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on [TEST STAND] private - do not join?
[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: discord.gg/r2aim.
How is [TEST STAND] private - do not join configured, and what rules does it keep?
No gather rate is given in the name of [TEST STAND] private - do not join. The group limit is 12 players. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
How to join
What steps are needed to join [TEST STAND] private - do not join?
Enter client.connect 46.174.50.219:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp150 | Max players Slots: 150. |
ts12 | Group limit Team size is capped at 12. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Gameplay
^e | Minigames Minigames are the format: arenas, Bedwars, parkour and more. |
|---|---|
^d | Combat training For aim and PvP practice, with loot provided. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.