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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,911 players on 11,711 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[TEST STAND] private - do not join

46.174.50.219:28215 checked 7m ago

moddedcarbon
Release date
Next release
In five minutes (10:45 UTC)
Source
Live server queries
Server address
46.174.50.219:28215
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak 1

Rank

#10,495

top 47%

Last wipe

27d ago

no schedule published

Next wipe

7d 8h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 150 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,495 of all ranked servers, the top 47%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [TEST STAND] private - do not join

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608011:0020:0005:0014:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

Wipe-day peak

2

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 8hThu 5 Nov, 19:00 UTCForce wipe FW
35d 8hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [TEST STAND] private - do not join

6000 · seed 1337

Map of [TEST STAND] private - do not join

Table 3: The world

As the server publishes it

Mapdiscord.gg/r2aim
Size6000
Seed1337

8. Server characteristics

Table 4: Characteristics of [TEST STAND] private - do not join

What the server publishes and what was recorded

Address46.174.50.219:28215
Region–
Max players150
Group limit12 max
Wipe schedule–
Last wipe1 Oct 2026, 18:04 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average845 / 750
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average316 / 400
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average119 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 68 on average143 / 250
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average46 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average48 / 75

10. Quick answers

From the figures on this page.

Wipe schedule

When does [TEST STAND] private - do not join wipe, and how often?

The force wipe is the only wipe [TEST STAND] private - do not join takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 16 hours.

What should you expect on wipe day at [TEST STAND] private - do not join?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 25 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of [TEST STAND] private - do not join?

This release records [TEST STAND] private - do not join as online. About 6 days 14 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

Does [TEST STAND] private - do not join hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 60; the lowest reading was 59. Buildings, deployables and everything else in the world took the entity count to 2,168. The peak memory use recorded was 3,239 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for [TEST STAND] private - do not join?

No region is given by [TEST STAND] private - do not join. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 46.174.50.219:28215 it is addressed.

What version of Rust has been recorded on [TEST STAND] private - do not join?

This release lists [TEST STAND] private - do not join on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does [TEST STAND] private - do not join carry?

[TEST STAND] private - do not join stands at 0 players from 150 slots in this release. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is [TEST STAND] private - do not join placed?

For seven-day player hours, [TEST STAND] private - do not join is ranked #10,495, placing it in the top 47% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry [TEST STAND] private - do not join?

These Rust Census lists include [TEST STAND] private - do not join: Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on [TEST STAND] private - do not join?

Read by the game's server browser, [TEST STAND] private - do not join publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp150 (Max players): Slots: 150; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^e (Minigames): Minigames are the format: arenas, Bedwars, parkour and more; ^d (Combat training): For aim and PvP practice, with loot provided; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on [TEST STAND] private - do not join?

[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: discord.gg/r2aim.

How is [TEST STAND] private - do not join configured, and what rules does it keep?

No gather rate is given in the name of [TEST STAND] private - do not join. The group limit is 12 players. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.

How to join

What steps are needed to join [TEST STAND] private - do not join?

Enter client.connect 46.174.50.219:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrustGame mode Survival play, in the standard Rust format.
mp150Max players Slots: 150.
ts12Group limit Team size is capped at 12.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Gameplay

^eMinigames Minigames are the format: arenas, Bedwars, parkour and more.
^dCombat training For aim and PvP practice, with loot provided.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.