Statistical profileOnline
Worldwar BetBoom [dev]
46.174.50.219:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,898
top 62%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,898 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on Worldwar BetBoom [dev]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.6 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC5d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC11d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC13d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC28d ago | 0 | – | 15 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Worldwar BetBoom [dev]
What the server publishes and what was recorded
| Address | 46.174.50.219:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 09:51 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 32 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 30 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 24 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Worldwar BetBoom [dev] wipe, and how often?
No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 15 hours.
How is wipe day run on Worldwar BetBoom [dev]?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.
About the server
How reliable is Worldwar BetBoom [dev], and is it online now?
Worldwar BetBoom [dev] is online at the time of this release. About 4 days 11 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 29 September 2026.
Does Worldwar BetBoom [dev] hold a steady frame rate and connection?
Average server fps over the last 48 hours was 198, with a low of 158. The world carried up to 62,588 entities, including buildings, deployables and all else. Memory use reached 3,790 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Worldwar BetBoom [dev]?
No region is published by Worldwar BetBoom [dev]. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 46.174.50.219:28015 it is addressed.
On which Rust version does Worldwar BetBoom [dev] operate?
Rust network protocol 2635 and build 168909 on Linux is the version Worldwar BetBoom [dev] runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Worldwar BetBoom [dev]?
At counting time Worldwar BetBoom [dev] recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Worldwar BetBoom [dev] placed?
The rank for Worldwar BetBoom [dev] is #13,898 on seven-day player hours, in the top 62% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Worldwar BetBoom [dev]?
Included in these Rust Census lists is Worldwar BetBoom [dev]: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Worldwar BetBoom [dev]?
gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server are the tags Worldwar BetBoom [dev] publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Worldwar BetBoom [dev]?
Worldwar BetBoom [dev] runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
How is Worldwar BetBoom [dev] configured, and what rules does it keep?
No gather rate is given in the name of Worldwar BetBoom [dev]. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Worldwar BetBoom [dev]?
Enter client.connect 46.174.50.219:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.