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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,011 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_217_DevBlog

46.172.84.193:28015 checked 9d ago

modded
Release date
Next release
In five minutes (06:55 UTC)
Source
Live server queries
Server address
46.172.84.193:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,291

top 69%

Last wipe

11d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,291 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on Server_217_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 06:00 UTC37d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Server_217_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_217_DevBlog

What the server publishes and what was recorded

Address46.172.84.193:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe17 Oct 2026, 06:29 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average20 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Server_217_DevBlog wipe, and how often?

The rhythm of Server_217_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 19 hours.

What should you expect on wipe day at Server_217_DevBlog?

An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server record

How reliable is Server_217_DevBlog, and is it online now?

Last seen 9 days 18 hours ago, Server_217_DevBlog is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.

Which location does Server_217_DevBlog run from?

A region is not published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 46.172.84.193:28015 is its address.

What version of Rust has been recorded on Server_217_DevBlog?

The version in use on Server_217_DevBlog is Rust network protocol 2183 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Server_217_DevBlog?

At this release Server_217_DevBlog is offline, having last been seen 9 days 18 hours ago.

In the rankings of Rust servers, where is Server_217_DevBlog placed?

For seven-day player hours, Server_217_DevBlog is ranked #15,291, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Server_217_DevBlog?

Included in these Rust Census lists is Server_217_DevBlog: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Server_217_DevBlog?

Read by the game's server browser, Server_217_DevBlog publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game version must match protocol 2183; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; h5e7466bf (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

On Server_217_DevBlog, what rules and settings are in force?

No gather rate is given in the name of Server_217_DevBlog. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

How can you connect to Server_217_DevBlog?

You can open the console in Rust with F1 and enter client.connect 46.172.84.193:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
v2183Protocol To connect, your game version must match protocol 2183.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded Plugins or settings alter the game on this modded server.

Other

h5e7466bfCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.