Statistical profileOffline
Server_217_DevBlog
46.172.84.193:28015 checked 9d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,291
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,291 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Server_217_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Server_217_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_217_DevBlog
What the server publishes and what was recorded
| Address | 46.172.84.193:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 06:29 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 20 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Server_217_DevBlog wipe, and how often?
The rhythm of Server_217_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 19 hours.
What should you expect on wipe day at Server_217_DevBlog?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is Server_217_DevBlog, and is it online now?
Last seen 9 days 18 hours ago, Server_217_DevBlog is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
Which location does Server_217_DevBlog run from?
A region is not published by Server_217_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 46.172.84.193:28015 is its address.
What version of Rust has been recorded on Server_217_DevBlog?
The version in use on Server_217_DevBlog is Rust network protocol 2183 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Server_217_DevBlog?
At this release Server_217_DevBlog is offline, having last been seen 9 days 18 hours ago.
In the rankings of Rust servers, where is Server_217_DevBlog placed?
For seven-day player hours, Server_217_DevBlog is ranked #15,291, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Server_217_DevBlog?
Included in these Rust Census lists is Server_217_DevBlog: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Server_217_DevBlog?
Read by the game's server browser, Server_217_DevBlog publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game version must match protocol 2183; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): Plugins or settings alter the game on this modded server; h5e7466bf (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
On Server_217_DevBlog, what rules and settings are in force?
No gather rate is given in the name of Server_217_DevBlog. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
How can you connect to Server_217_DevBlog?
You can open the console in Rust with F1 and enter client.connect 46.172.84.193:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
v2183 | Protocol To connect, your game version must match protocol 2183. |
Mods and access
oxide | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
modded | Modded Plugins or settings alter the game on this modded server. |
Other
h5e7466bf | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.