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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,133 players on 11,699 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Rust Server

45.61.173.40:28019 checked 10m ago

vanillamoddedcarbon
Release date
Next release
In five minutes (01:55 UTC)
Source
Live server queries
Server address
45.61.173.40:28019
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,353

top 69%

Last wipe

34d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,353 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 34d ago.

2. Players

Figure 1: Players on A Rust Server

Players now and over time, UTC

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304003:0012:0021:0005:0014:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 01:12 UTC34d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Rust Server

2500 · seed 1337

Map of A Rust Server

Table 2: The world

As the server publishes it

MapCustom Map
Size2500
Seed1337

8. Server characteristics

Table 3: Characteristics of A Rust Server

What the server publishes and what was recorded

Address45.61.173.40:28019
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 01:12 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

When does A Rust Server wipe, and how often?

With too few wipes of A Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 34 days ago.

On A Rust Server, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server details

How reliable is A Rust Server, and is it online now?

At the latest check, A Rust Server was online. About 18 days 14 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.

Does A Rust Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 31 server fps and a minimum of 20. The world carried up to 4,945 entities, including buildings, deployables and all else. The peak memory use recorded was 2,934 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does A Rust Server run from?

No region is given by A Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 45.61.173.40:28019 it is addressed.

What version of Rust has been recorded on A Rust Server?

Rust network protocol 2635 and build 167519 on Linux is the version A Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on A Rust Server?

The present count is 0 players on A Rust Server, out of 40 slots. This release gives a seven-day average of 0 players.

How does A Rust Server compare with other servers in the rankings?

The rank for A Rust Server is #15,353 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry A Rust Server?

These Rust Census lists include A Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on A Rust Server: what do they indicate?

Read by the game's server browser, A Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): Slots: 40; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs167519 (Build): Game build: 167519; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for A Rust Server?

Size 2,500 and seed 1337: that is the procedural map on A Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

What settings and rules have been listed for A Rust Server?

No gather rate is recorded for A Rust Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to A Rust Server?

You can open the console in Rust with F1 and enter client.connect 45.61.173.40:28019; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167519,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players Slots: 40.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs167519Build Game build: 167519.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.