Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 38,014 players on 11,680 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

NoNameServer

45.61.173.40:28015 checked 11m ago

vanillamoddedoxide
Release date
Next release
In five minutes (02:30 UTC)
Source
Live server queries
Server address
45.61.173.40:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak –

Rank

#15,353

top 69%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it.
  • It ranks #15,353 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on NoNameServer

Players now and over time, UTC

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0021:0006:0015:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:11 UTC18d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of NoNameServer

1000 · seed 1234

Map of NoNameServer

Table 2: The world

As the server publishes it

MapProcedural Map
Size1000
Seed1234
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of NoNameServer

What the server publishes and what was recorded

Address45.61.173.40:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 09:11 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average29 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does NoNameServer wipe, and how often?

Too few wipes of NoNameServer are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 17 hours have passed since this world was made.

On NoNameServer, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is NoNameServer up, and how well has it held up?

This release records NoNameServer as online. By its own reported uptime, it restarted about 18 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

What does the performance record of NoNameServer show?

Average server fps over the last 48 hours was 236, with a low of 224. Buildings, deployables and everything else in the world took the entity count to 2,997. Memory use reached 1,443 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is NoNameServer based?

A region is not published by NoNameServer. Rust Census does not look up where the machine stands; it shows where a server says it is. At 45.61.173.40:28015 it is addressed.

On which Rust version does NoNameServer operate?

This release lists NoNameServer on Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on NoNameServer?

At the time of counting, NoNameServer recorded 0 players. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is NoNameServer placed?

The rank for NoNameServer is #15,353 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover NoNameServer?

Included in these Rust Census lists is NoNameServer: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on NoNameServer carry?

These are the tags NoNameServer publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for NoNameServer?

Size 1,000 and seed 1234: that is the procedural map on NoNameServer, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for NoNameServer?

The name of NoNameServer carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join NoNameServer?

Enter client.connect 45.61.173.40:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp0Max players The server holds 0 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Game build: 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.