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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Test Server

45.45.238.200:28080 checked 2h ago

moddedoxide
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
45.45.238.200:28080
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#11,955

top 54%

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #11,955 of all ranked servers, the top 54%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Test Server

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 14:32 UTC3d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Test Server

4250 · seed 1287589039

Map of Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1287589039
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Test Server

What the server publishes and what was recorded

Address45.45.238.200:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 14:32 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does Test Server wipe, and how often?

Too few wipes of Test Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 5 hours have passed since this world was made.

On Test Server, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began.

Server details

What does the record show for the uptime and current status of Test Server?

This release records Test Server as online. About 28 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

How well does Test Server perform?

Over the last 48 hours, server fps averaged 100; the lowest reading was 79. Buildings, deployables and everything else in the world took the entity count to 108,157. Memory use reached 3,777 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Test Server based?

A region is not published by Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 45.45.238.200:28080 it is addressed.

Which Rust version is Test Server running?

Rust network protocol 2635 and build 168909 on Windows is the version Test Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Test Server carry?

The present count is 0 players on Test Server, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is Test Server placed?

For seven-day player hours, Test Server is ranked #11,955, placing it in the top 54% of all ranked servers.

Tags, lists

Where does Test Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Test Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on Test Server?

Read by the game's server browser, Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Test Server?

Size 4,250 and seed 1287589039: that is the procedural map on Test Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Test Server, what rules and settings are in force?

The name of Test Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Test Server?

Enter client.connect 45.45.238.200:28080 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.