Statistical profileOffline
Wicked Dev
45.43.163.69:28021 checked 5d ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 2
Rank
#10,507
top 47%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,507 of all ranked servers, the top 47%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Wicked Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC14d ago | 2 | – | running | 1 |
| Sun 11 Oct, 18:37 UTC16d ago | 2 | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC18d ago | 2 | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC20d ago | 2 | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC22d ago | 2 | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC23d ago | 2 | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC23d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC24d ago | 2 | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC25d ago | 2 | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW26d ago | 2 | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC27d ago | 2 | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC29d ago | 2 | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC31d ago | 84 | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC37d ago | 26 | halved by day 2 | 5.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Wicked Dev
What the server publishes and what was recorded
| Address | 45.43.163.69:28021 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 32 max |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 20:56 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 174 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 185 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 134 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 54 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Wicked Dev?
Wicked Dev wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 14 hours have passed since this world was made.
What should you expect on wipe day at Wicked Dev?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 18 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
What does the record show for the uptime and current status of Wicked Dev?
Last seen 5 days 18 hours ago, Wicked Dev is offline in this release. A total of 42 of 168 hours were up over 7 full days, which is 25% of the time. It was first seen by Rust Census on 20 September 2026.
In which location is Wicked Dev based?
No region is given by Wicked Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 45.43.163.69:28021 is its address.
What version of Rust has been recorded on Wicked Dev?
The version in use on Wicked Dev is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Wicked Dev carry?
Wicked Dev is offline at present; its last recording was 5 days 18 hours ago. Averaged over seven days: 0 players, with a peak of 2.
How does Wicked Dev compare with other servers in the rankings?
The rank for Wicked Dev is #10,507 on seven-day player hours, in the top 47% of ranked servers.
Tags, lists
Where does Wicked Dev appear among the Rust Census lists and filters?
These Rust Census lists include Wicked Dev: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Wicked Dev carry?
These are the tags Wicked Dev publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): The server holds 500 slots; ts32 (Group limit): The limit is 32 players per team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Wicked Dev?
Size 2,000 and seed 2000: that is the procedural map on Wicked Dev, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Wicked Dev?
No gather rate is recorded for Wicked Dev in its name. The group limit is 32 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server does not run VAC, Valve's anti-cheat.
Connecting
How can you connect to Wicked Dev?
You can open the console in Rust with F1 and enter client.connect 45.43.163.69:28021; or press Launch Rust and join on this page, and you are connected through Steam. https://wickedrust.net/ is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts32 | Group limit The limit is 32 players per team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
