Statistical profileOffline
RaidLabs Development
45.28.150.181:28015 checked 9d ago
Connect to this server
1. Main points
Players now
1/ 20
5% full
7-day average
0
peak –
Rank
#13,605
top 62%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
- It ranks #13,605 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on RaidLabs Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC9d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RaidLabs Development
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RaidLabs Development
What the server publishes and what was recorded
| Address | 45.28.150.181:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 01:01 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 48 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 64 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 59 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does RaidLabs Development wipe, and how often?
Too few wipes of RaidLabs Development are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 9 days 23 hours ago.
How is wipe day run on RaidLabs Development?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is RaidLabs Development up, and how well has it held up?
Last seen 9 days 22 hours ago, RaidLabs Development is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 13 October 2026.
In which location is RaidLabs Development based?
No region is published by RaidLabs Development. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 45.28.150.181:28015 is its address.
On which Rust version does RaidLabs Development operate?
This release lists RaidLabs Development on Rust network protocol 2634 and build 167584, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on RaidLabs Development?
At this release RaidLabs Development is offline, having last been seen 9 days 22 hours ago.
What position does RaidLabs Development hold in the server rankings?
For seven-day player hours, RaidLabs Development is ranked #13,605, placing it in the top 62% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover RaidLabs Development?
Included in these Rust Census lists is RaidLabs Development: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on RaidLabs Development?
These are the tags RaidLabs Development publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): Build 167584 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
On RaidLabs Development, what rules and settings are in force?
No gather rate is given in the name of RaidLabs Development. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to RaidLabs Development?
You can open the console in Rust with F1 and enter client.connect 45.28.150.181:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167584 | Build Build 167584 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.