Statistical profileOffline
Servidor Local de Mods
45.161.178.220:28015 checked 3d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak 1
Rank
#14,867
top 67%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,867 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Servidor Local de Mods
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Servidor Local de Mods
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Servidor Local de Mods
What the server publishes and what was recorded
| Address | 45.161.178.220:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 19:18 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 112 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 146 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Servidor Local de Mods wipe, and how often?
The rhythm of Servidor Local de Mods's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 17 hours.
Server record
How reliable is Servidor Local de Mods, and is it online now?
The latest count records Servidor Local de Mods as offline, last seen 3 days 19 hours ago. 0 of 72 hours on across the last 3 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 24 October 2026.
Which location does Servidor Local de Mods run from?
A region is not published by Servidor Local de Mods. Rust Census does not look up where the machine stands; it shows where a server says it is. At 45.161.178.220:28015 it is addressed.
Which Rust version is Servidor Local de Mods running?
Rust network protocol 2635 and build 168909 on Windows is the version Servidor Local de Mods runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Servidor Local de Mods?
The last count for Servidor Local de Mods was 3 days 19 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
How does Servidor Local de Mods compare with other servers in the rankings?
For seven-day player hours, Servidor Local de Mods is ranked #14,867, placing it in the top 67% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Servidor Local de Mods?
These Rust Census lists include Servidor Local de Mods: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on Servidor Local de Mods?
Read by the game's server browser, Servidor Local de Mods publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Servidor Local de Mods?
The game generates the procedural map on Servidor Local de Mods.
How is Servidor Local de Mods configured, and what rules does it keep?
No gather rate is recorded for Servidor Local de Mods in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. The server does not run VAC, Valve's anti-cheat.
Join details
How can you connect to Servidor Local de Mods?
Enter client.connect 45.161.178.220:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.