Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,551 players on 11,749 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Offline Multiplayer Simulation

45.159.236.8:28015 checked 29d ago

moddedcarbon
Release date
Next release
In five minutes (19:32 UTC)
Source
Live server queries
Server address
45.159.236.8:28015
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,927

top 71%

Last wipe

35d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,927 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 35d ago.

2. Players

Figure 1: Players on Offline Multiplayer Simulation

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Offline Multiplayer Simulation

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Offline Multiplayer Simulation

What the server publishes and what was recorded

Address45.159.236.8:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe22 Sep 2026, 15:26 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average169 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average152 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average134 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average47 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Offline Multiplayer Simulation wipe, and how often?

The rhythm of Offline Multiplayer Simulation's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 35 days 22 hours.

About the server

Is Offline Multiplayer Simulation up, and how well has it held up?

Last seen 29 days 18 hours ago, Offline Multiplayer Simulation is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 26 September 2026.

Which location does Offline Multiplayer Simulation run from?

A region is not published by Offline Multiplayer Simulation. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 45.159.236.8:28015 is its address.

Which Rust version is Offline Multiplayer Simulation running?

The version in use on Offline Multiplayer Simulation is Rust network protocol 2633 and build 165217 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Offline Multiplayer Simulation?

The last count for Offline Multiplayer Simulation was 29 days 18 hours ago; it is offline at present.

What position does Offline Multiplayer Simulation hold in the server rankings?

The rank for Offline Multiplayer Simulation is #16,927 on seven-day player hours, in the top 71% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Offline Multiplayer Simulation?

Included in these Rust Census lists is Offline Multiplayer Simulation: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by each tag shown on Offline Multiplayer Simulation?

These are the tags Offline Multiplayer Simulation publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Offline Multiplayer Simulation?

Offline Multiplayer Simulation runs a procedural map, which the game generates.

How is Offline Multiplayer Simulation configured, and what rules does it keep?

No gather rate is given in the name of Offline Multiplayer Simulation. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Offline Multiplayer Simulation?

Enter client.connect 45.159.236.8:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs165217Build The server runs game build 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.