Statistical profileOnline
BudGame MAX 3 | Loot+ | Custom
45.11.16.75:28530 checked 8m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on BudGame MAX 3 | Loot+ | Custom
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:49 UTC16d ago | 3 | – | running | 2 |
| Sun 11 Oct, 20:40 UTC17d ago | 3 | – | 0.8 days | 0 |
| Sun 11 Oct, 12:45 UTC17d ago | 3 | – | 0.3 days | 0 |
| Fri 9 Oct, 21:09 UTC19d ago | 2 | – | 1.6 days | 0 |
| Thu 8 Oct, 12:30 UTC20d ago | 2 | – | 1.4 days | 0 |
| Wed 7 Oct, 16:54 UTC21d ago | 2 | – | 0.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of BudGame MAX 3 | Loot+ | Custom
What the server publishes and what was recorded
| Address | 45.11.16.75:28530 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 17:26 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 35 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 59 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for BudGame MAX 3 | Loot+ | Custom: what is it?
BudGame MAX 3 | Loot+ | Custom wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 16 days 11 hours have passed since this world was made.
How is wipe day run on BudGame MAX 3 | Loot+ | Custom?
Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 22 hours after it began.
Server details
Is BudGame MAX 3 | Loot+ | Custom up, and how well has it held up?
At the latest check, BudGame MAX 3 | Loot+ | Custom was online. The uptime it reports puts the last restart at about 10 days 11 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 7 October 2026.
How well does BudGame MAX 3 | Loot+ | Custom perform?
The figures for the last 48 hours give an average of 136 server fps and a minimum of 13. Buildings, deployables and everything else in the world took the entity count to 61,231. The peak memory use recorded was 3,079 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does BudGame MAX 3 | Loot+ | Custom run from?
A region is not published by BudGame MAX 3 | Loot+ | Custom. Rust Census does not look up where the machine stands; it shows where a server says it is. 45.11.16.75:28530 is its address.
What version of Rust has been recorded on BudGame MAX 3 | Loot+ | Custom?
This release lists BudGame MAX 3 | Loot+ | Custom on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does BudGame MAX 3 | Loot+ | Custom carry?
At counting time BudGame MAX 3 | Loot+ | Custom recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is BudGame MAX 3 | Loot+ | Custom placed?
The rank for BudGame MAX 3 | Loot+ | Custom is #15,349 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does BudGame MAX 3 | Loot+ | Custom appear among the Rust Census lists and filters?
Included in these Rust Census lists is BudGame MAX 3 | Loot+ | Custom: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on BudGame MAX 3 | Loot+ | Custom?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags BudGame MAX 3 | Loot+ | Custom publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on BudGame MAX 3 | Loot+ | Custom?
Size 4,000 and seed 1337: that is the procedural map on BudGame MAX 3 | Loot+ | Custom, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for BudGame MAX 3 | Loot+ | Custom?
No gather rate is recorded for BudGame MAX 3 | Loot+ | Custom in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join BudGame MAX 3 | Loot+ | Custom?
You can open the console in Rust with F1 and enter client.connect 45.11.16.75:28530; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.