Statistical profileOffline
Gamers_Republic Test Server
41.76.213.81:28025 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,634
top 61%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,634 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on Gamers_Republic Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
13.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:52 UTC14d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:59 UTC25d ago | 0 | – | 10.5 days | 0 |
| Wed 16 Sep, 11:04 UTC42d ago | 1 | halved by day 1 | 16.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Gamers_Republic Test Server
What the server publishes and what was recorded
| Address | 41.76.213.81:28025 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 50 max |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 19:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 188 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 142 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 20 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 47 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Gamers_Republic Test Server?
Wipes on Gamers_Republic Test Server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 18 hours have passed since this world was made.
What should you expect on wipe day at Gamers_Republic Test Server?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Server record
What does the record show for the uptime and current status of Gamers_Republic Test Server?
The latest count records Gamers_Republic Test Server as offline, last seen 2 days 18 hours ago. 117 of 168 hours on across the last 7 full days gives an uptime of 70%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is Gamers_Republic Test Server based?
No region is published by Gamers_Republic Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 41.76.213.81:28025 it is addressed.
Which Rust version is Gamers_Republic Test Server running?
This release lists Gamers_Republic Test Server on Rust network protocol 2634 and build 167781, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Gamers_Republic Test Server carry?
At this release Gamers_Republic Test Server is offline, having last been seen 2 days 18 hours ago. Averaged over seven days: 0 players, with a peak of 1.
How does Gamers_Republic Test Server compare with other servers in the rankings?
The rank for Gamers_Republic Test Server is #13,634 on seven-day player hours, in the top 61% of ranked servers.
Tag details
Which Rust Census filters and lists cover Gamers_Republic Test Server?
These Rust Census lists include Gamers_Republic Test Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Gamers_Republic Test Server: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts50 (Group limit): No team may hold more than 50; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Gamers_Republic Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Gamers_Republic Test Server?
Size 3,500 and seed 1337: that is the procedural map on Gamers_Republic Test Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
On Gamers_Republic Test Server, what rules and settings are in force?
The name of Gamers_Republic Test Server carries no gather rate. 50 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Gamers_Republic Test Server?
Enter client.connect 41.76.213.81:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://gamersrepublic91.wixsite.com/gamers_republic is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts50 | Group limit No team may hold more than 50. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
