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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 52,558 players on 11,680 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[SEA]128Hz|phrinj|PVP/RP|Vanilla+

NA · us2 40.160.241.203:28015 checked 1d ago

monthly wipes moddedcarbon
Release date
Next release
In five minutes (13:25 UTC)
Source
Live server queries
Server address
40.160.241.203:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,335

top 69% · #1509 in NA

Last wipe

11d ago

monthly schedule

Next wipe

7d 9h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,335 of all ranked servers, the top 69%, and #1509 in NA, on player hours over the last seven days.
  • Its current map went up 11d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [SEA]128Hz|phrinj|PVP/RP|Vanilla+

Players now and over time, UTC

AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

Usual gap

1.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 9hThu 5 Nov, 19:00 UTCForce wipe FW
35d 9hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:39 UTC11d ago 1 – running 0
Fri 16 Oct, 20:53 UTC12d ago 1 – 0.9 days 1
Tue 13 Oct, 13:32 UTC15d ago 1 held half 3.3 days 1
Thu 8 Oct, 01:39 UTC21d ago 1 – 5.5 days 1
Wed 7 Oct, 16:58 UTC21d ago 1 – 0.4 days 0
Mon 5 Oct, 15:23 UTC23d ago 2 held half 2.1 days 0
Sun 4 Oct, 09:56 UTC24d ago 3 – 1.2 days 0
Sun 4 Oct, 01:36 UTC25d ago 3 – 0.3 days 0
Fri 2 Oct, 05:43 UTC27d ago 0 – 1.8 days 0
Thu 1 Oct, 18:14 UTC FW27d ago 1 – 0.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [SEA]128Hz|phrinj|PVP/RP|Vanilla+

2500 · seed 7721094

Map of [SEA]128Hz|phrinj|PVP/RP|Vanilla+

Table 3: The world

As the server publishes it

MapProcedural Map
Size2500
Seed7721094
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [SEA]128Hz|phrinj|PVP/RP|Vanilla+

What the server publishes and what was recorded

Address40.160.241.203:28015
RegionNA · us2
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe17 Oct 2026, 21:23 UTC
Hostname–
First seen25 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Runtime Patch vs. Stock: • COMBAT FLUSH: 13–35 ms death stalls removed (deferred SQLite checkpoints) • COMBAT TICK: native 60 Hz player tickrate exchange (player.tickrate_sv/cl 60) • GARBAGE COLLECTION: 22–66 ms stop-the-world hitches timed for empty or quiet moments • LOOT RESPAWNS: 119–281 ms spawn freeze → under 2.5 ms (budgeted frame placement) • RAIDS: 10-C4 detonation frame 44 ms → 26 ms (one split check per base per frame) • WORLD SAVES: 70.8 ms main-thread lock → ~2 ms (async background write) presented by youtube.com/@phrinj

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average2 / 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3 / 1000
Testing GroundsNA · groups of 8+ · monthly · 2 on average0 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0 / 50
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average3 / 50

11. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

A monthly force wipe is the sole occasion on which [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 11 days 12 hours. A monthly wipe schedule is published in its tags.

What should you expect on wipe day at [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.

About the server

Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ up, and how well has it held up?

Last seen 44 hours ago, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is offline in this release. A total of 111 of 168 hours were up over 7 full days, which is 66% of the time. First recorded by Rust Census on 25 September 2026.

In which location is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ based?

Region us2 is the code for [SEA]128Hz|phrinj|PVP/RP|Vanilla+; its NA tag places it in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 40.160.241.203:28015 is its address.

On which Rust version does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ operate?

This release lists [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?

At this release [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is offline, having last been seen 44 hours ago. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ placed?

For seven-day player hours [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is ranked #15,335 and #1,509 in North America, placing it in the top 69% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

These Rust Census lists include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings do the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $rus2 (Region code): Recorded region code: us2; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): In the server browser it appears under North America are the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Size 2,500 and seed 7721094: that is the procedural map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

No gather rate is recorded for [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?

Enter client.connect 40.160.241.203:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rus2Region code Recorded region code: us2.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.