Statistical profileOffline
RustAimLab (private)
38.248.100.182:28415 checked 19d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,502
top 70%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,502 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 20d ago.
2. Players
Figure 1: Players on RustAimLab (private)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:43 UTC20d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustAimLab (private)
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustAimLab (private)
What the server publishes and what was recorded
| Address | 38.248.100.182:28415 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 17:18 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 34 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 68 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 21 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 72 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 268 / 310 |
10. Quick answers
From the figures on this page.
Wipe records
When does RustAimLab (private) wipe, and how often?
Too few wipes of RustAimLab (private) are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 20 days 5 hours.
How is wipe day run on RustAimLab (private)?
The average busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.
Server record
How reliable is RustAimLab (private), and is it online now?
RustAimLab (private) is offline at the time of this release; it was last seen 19 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 8 October 2026.
Which location does RustAimLab (private) run from?
No region is published by RustAimLab (private). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 38.248.100.182:28415 is its address.
Which Rust version is RustAimLab (private) running?
This release lists RustAimLab (private) on Rust network protocol 2634 and build 166494, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on RustAimLab (private)?
The last count for RustAimLab (private) was 19 days 21 hours ago; it is offline at present.
How does RustAimLab (private) compare with other servers in the rankings?
The rank for RustAimLab (private) is #15,502 on seven-day player hours, in the top 70% of ranked servers.
Tags, lists
Where does RustAimLab (private) appear among the Rust Census lists and filters?
These Rust Census lists include RustAimLab (private): Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on RustAimLab (private)?
These are the tags RustAimLab (private) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What settings and rules have been listed for RustAimLab (private)?
The name of RustAimLab (private) carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to RustAimLab (private)?
Enter client.connect 38.248.100.182:28415 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166494 | Build The server runs game build 166494. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.