Statistical profileOnline
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
37.60.224.119:30415 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 16
0% full
7-day average
3
peak 5
Rank
#1,786
top 8%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 3 players, with a peak of 5.
- It ranks #1,786 of all ranked servers, the top 8%, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
What the server publishes and what was recorded
| Address | 37.60.224.119:30415 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Sep 2026, 18:24 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Q1 - Aim Training / Matchmaking / Facechecks - EU Main | EU · groups of 8+ · 3 on average | 0 / 16 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 12 / 100 |
| MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 105 on average | 85 / 300 |
| AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 63 on average | 70 / 200 |
| HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 71 / 300 |
| BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO | EU · groups of 100+ · 1e+09x · weekly · 37 on average | 25 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: what is it?
Too few wipes of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 54 days 2 hours ago.
Server details
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun up, and how well has it held up?
At the latest check, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun was online. About 6 days 14 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show?
Average server fps over the last 48 hours was 10, with a low of 4. The world carried up to 2,845 entities, including buildings, deployables and all else. The peak memory use recorded was 776 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun based?
Pointing to Europe is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 37.60.224.119:30415 is its address.
Which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun running?
The version in use on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is Rust network protocol 2633 and build 163207 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The present count is 0 players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, out of 16 slots. Averaged over seven days: 3 players, with a peak of 5.
In the rankings of Rust servers, where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun placed?
For seven-day player hours, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is ranked #1,786, placing it in the top 8% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Included in these Rust Census lists is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers: the regional count, Aim training servers, counted and Community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Read by the game's server browser, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs a procedural map of size 1,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun configured, and what rules does it keep?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.
Connecting
What steps are needed to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp16 | Max players Slots: 16. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163207 | Build Game build: 163207. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.