Statistical profileOnline
Q1 - Aim Training / Matchmaking / Facechecks - EU Main
37.60.224.119:30115 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 16
0% full
7-day average
3
peak 6
Rank
#1,749
top 8%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 3 players, with a peak of 6.
- It ranks #1,749 of all ranked servers, the top 8%, on player hours over the last seven days.
- Its current map went up 53d ago.
2. Players
Figure 1: Players on Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Q1 - Aim Training / Matchmaking / Facechecks - EU Main
What the server publishes and what was recorded
| Address | 37.60.224.119:30115 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Sep 2026, 18:14 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| EU | Deadzone Aimtrain | Facechecks/1v1/Speargun | EU · groups of 8+ · 3 on average | 0 / 16 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 10 / 100 |
| MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 105 on average | 163 / 300 |
| AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 62 on average | 135 / 200 |
| HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 72 / 300 |
| BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO | EU · groups of 100+ · 1e+09x · weekly · 36 on average | 74 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe, and how often?
The rhythm of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 53 days 23 hours.
Server details
What does the record show for the uptime and current status of Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
This release records Q1 - Aim Training / Matchmaking / Facechecks - EU Main as online. The uptime it reports puts the last restart at about 6 days 11 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 9; the lowest reading was 1. The world carried up to 2,859 entities, including buildings, deployables and all else. The peak memory use recorded was 715 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run from?
Pointing to Europe is Q1 - Aim Training / Matchmaking / Facechecks - EU Main's name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 37.60.224.119:30115 it is addressed.
On which Rust version does Q1 - Aim Training / Matchmaking / Facechecks - EU Main operate?
This release lists Q1 - Aim Training / Matchmaking / Facechecks - EU Main on Rust network protocol 2633 and build 163207, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The present count is 0 players on Q1 - Aim Training / Matchmaking / Facechecks - EU Main, out of 16 slots. Averaged over seven days: 3 players, with a peak of 6.
How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main compare with other servers in the rankings?
The rank for Q1 - Aim Training / Matchmaking / Facechecks - EU Main is #1,749 on seven-day player hours, in the top 8% of ranked servers.
Lists and tags
Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear among the Rust Census lists and filters?
These Rust Census lists include Q1 - Aim Training / Matchmaking / Facechecks - EU Main: EU Rust servers: the regional count, Aim training servers, counted and Community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main carry?
Read by the game's server browser, Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp16 (Max players): 16 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs a procedural map of size 1,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
No gather rate is given in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What steps are needed to join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
You can open the console in Rust with F1 and enter client.connect 37.60.224.119:30115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp16 | Max players 16 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163207 | Build The server runs game build 163207. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.