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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 81,723 players on 11,855 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rustlandia Test

37.230.210.222:28015 checked 7m ago

moddedcarbon
Release date
Next release
In five minutes (15:05 UTC)
Source
Live server queries
Server address
37.230.210.222:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak 1

Rank

#11,291

top 51%

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #11,291 of all ranked servers, the top 51%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on Rustlandia Test

Players now and over time, UTC

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040016:0001:0010:0019:0004:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rustlandia Test

2000 · seed 543622

Map of Rustlandia Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed543622
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rustlandia Test

What the server publishes and what was recorded

Address37.230.210.222:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 12:19 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average181 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average172 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average176 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average237 / 700

10. Quick answers

From the figures on this page.

Wipe records

When does Rustlandia Test wipe, and how often?

Too few wipes of Rustlandia Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 11 days 2 hours ago.

Server record

Is Rustlandia Test up, and how well has it held up?

This release records Rustlandia Test as online. The uptime it reports puts the last restart at about 13 minutes ago. A total of 165 of 168 hours were up over 7 full days, which is 98% of the time. The first sighting of it by Rust Census was on 18 October 2026.

What does the performance record of Rustlandia Test show?

Over the last 48 hours, server fps averaged 194; the lowest reading was 114. The world carried up to 15,737 entities, including buildings, deployables and all else. Up to 1,865 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Rustlandia Test?

No region is given by Rustlandia Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.230.210.222:28015 it is addressed.

On which Rust version does Rustlandia Test operate?

The version in use on Rustlandia Test is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Rustlandia Test carry?

Rustlandia Test stands at 1 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Rustlandia Test placed?

The rank for Rustlandia Test is #11,291 on seven-day player hours, in the top 51% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Rustlandia Test?

These Rust Census lists include Rustlandia Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rustlandia Test carry?

These are the tags Rustlandia Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Rustlandia Test?

Rustlandia Test runs a procedural map of size 2,000 with seed 543622, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On Rustlandia Test, what rules and settings are in force?

No gather rate is recorded for Rustlandia Test in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Rustlandia Test?

Enter client.connect 37.230.210.222:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.