Statistical profileOnline
Rustlandia Test
37.230.210.222:28015 checked 7m ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak 1
Rank
#11,291
top 51%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,291 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Rustlandia Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rustlandia Test
What the server publishes and what was recorded
| Address | 37.230.210.222:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 12:19 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 181 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 172 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 176 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 237 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
When does Rustlandia Test wipe, and how often?
Too few wipes of Rustlandia Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 11 days 2 hours ago.
Server record
Is Rustlandia Test up, and how well has it held up?
This release records Rustlandia Test as online. The uptime it reports puts the last restart at about 13 minutes ago. A total of 165 of 168 hours were up over 7 full days, which is 98% of the time. The first sighting of it by Rust Census was on 18 October 2026.
What does the performance record of Rustlandia Test show?
Over the last 48 hours, server fps averaged 194; the lowest reading was 114. The world carried up to 15,737 entities, including buildings, deployables and all else. Up to 1,865 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Rustlandia Test?
No region is given by Rustlandia Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.230.210.222:28015 it is addressed.
On which Rust version does Rustlandia Test operate?
The version in use on Rustlandia Test is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Rustlandia Test carry?
Rustlandia Test stands at 1 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is Rustlandia Test placed?
The rank for Rustlandia Test is #11,291 on seven-day player hours, in the top 51% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rustlandia Test?
These Rust Census lists include Rustlandia Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rustlandia Test carry?
These are the tags Rustlandia Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Rustlandia Test?
Rustlandia Test runs a procedural map of size 2,000 with seed 543622, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Rustlandia Test, what rules and settings are in force?
No gather rate is recorded for Rustlandia Test in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Rustlandia Test?
Enter client.connect 37.230.210.222:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.