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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,131 players on 11,899 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Mars Colony LOCAL DEVELOPMENT

37.142.146.200:28115 checked 13d ago

moddedoxide
Release date
Next release
In five minutes (13:40 UTC)
Source
Live server queries
Server address
37.142.146.200:28115
First recorded
15 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,102

top 70%

Last wipe

19d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,102 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 19d ago.

2. Players

Figure 1: Players on Mars Colony LOCAL DEVELOPMENT

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Mars Colony LOCAL DEVELOPMENT

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Mars Colony LOCAL DEVELOPMENT

What the server publishes and what was recorded

Address37.142.146.200:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 11:17 UTC
Hostname–
First seen15 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average144 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average201 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average79 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average229 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average351 / 350

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Mars Colony LOCAL DEVELOPMENT: what is it?

The rhythm of Mars Colony LOCAL DEVELOPMENT's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 19 days 7 hours ago.

About the server

How reliable is Mars Colony LOCAL DEVELOPMENT, and is it online now?

The latest count records Mars Colony LOCAL DEVELOPMENT as offline, last seen 13 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 15 October 2026.

Which location does Mars Colony LOCAL DEVELOPMENT run from?

A region is not published by Mars Colony LOCAL DEVELOPMENT. Rust Census does not look up where the machine stands; it shows where a server says it is. At 37.142.146.200:28115 it is addressed.

On which Rust version does Mars Colony LOCAL DEVELOPMENT operate?

This release lists Mars Colony LOCAL DEVELOPMENT on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Mars Colony LOCAL DEVELOPMENT carry?

Mars Colony LOCAL DEVELOPMENT is offline at present; its last recording was 13 days 4 hours ago.

In the rankings of Rust servers, where is Mars Colony LOCAL DEVELOPMENT placed?

For seven-day player hours, Mars Colony LOCAL DEVELOPMENT is ranked #15,102, placing it in the top 70% of all ranked servers.

Tag details

Where does Mars Colony LOCAL DEVELOPMENT appear among the Rust Census lists and filters?

The Rust Census lists that Mars Colony LOCAL DEVELOPMENT fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Mars Colony LOCAL DEVELOPMENT: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Mars Colony LOCAL DEVELOPMENT publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What settings and rules have been listed for Mars Colony LOCAL DEVELOPMENT?

No gather rate is given in the name of Mars Colony LOCAL DEVELOPMENT. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to Mars Colony LOCAL DEVELOPMENT?

Enter client.connect 37.142.146.200:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players Slots: 4.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.