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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,246 players on 11,617 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Mars Colony LOCAL DEVELOPMENT

37.142.145.147:28115 checked 14d ago

moddedoxide
Release date
Next release
In five minutes (19:50 UTC)
Source
Live server queries
Server address
37.142.145.147:28115
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,230

top 70%

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,230 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on Mars Colony LOCAL DEVELOPMENT

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Mars Colony LOCAL DEVELOPMENT

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Mars Colony LOCAL DEVELOPMENT

What the server publishes and what was recorded

Address37.142.145.147:28115
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 11:17 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average22 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Mars Colony LOCAL DEVELOPMENT: what is it?

With too few wipes of Mars Colony LOCAL DEVELOPMENT on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 18 days 18 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of Mars Colony LOCAL DEVELOPMENT?

Last seen 14 days 10 hours ago, Mars Colony LOCAL DEVELOPMENT is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 10 October 2026.

Which location does Mars Colony LOCAL DEVELOPMENT run from?

A region is not published by Mars Colony LOCAL DEVELOPMENT. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 37.142.145.147:28115 it is addressed.

Which Rust version is Mars Colony LOCAL DEVELOPMENT running?

The version in use on Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Mars Colony LOCAL DEVELOPMENT carry?

The last count for Mars Colony LOCAL DEVELOPMENT was 14 days 10 hours ago; it is offline at present.

What position does Mars Colony LOCAL DEVELOPMENT hold in the server rankings?

For seven-day player hours, Mars Colony LOCAL DEVELOPMENT is ranked #15,230, placing it in the top 70% of all ranked servers.

Tags, lists

Where does Mars Colony LOCAL DEVELOPMENT appear among the Rust Census lists and filters?

The Rust Census lists that Mars Colony LOCAL DEVELOPMENT fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Mars Colony LOCAL DEVELOPMENT?

These are the tags Mars Colony LOCAL DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What settings and rules have been listed for Mars Colony LOCAL DEVELOPMENT?

No gather rate is given in the name of Mars Colony LOCAL DEVELOPMENT. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Mars Colony LOCAL DEVELOPMENT?

You can open the console in Rust with F1 and enter client.connect 37.142.145.147:28115; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players 4 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.